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A-_ha_! The Windows Rectangle() call appears to get uppity if asked
to draw a 1x1 rectangle, presumably on the grounds that that's beneath its dignity and you ought to be using SetPixel() instead. So now I do, and now Net actually looks exactly the same on Windows and GTK. Woo! [originally from svn r4157]
This commit is contained in:
20
windows.c
20
windows.c
@ -47,11 +47,21 @@ void frontend_default_colour(frontend *fe, float *output)
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void draw_rect(frontend *fe, int x, int y, int w, int h, int colour)
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{
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HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
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HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
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Rectangle(fe->hdc_bm, x, y, x+w, y+h);
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SelectObject(fe->hdc_bm, oldbrush);
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SelectObject(fe->hdc_bm, oldpen);
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if (w == 1 && h == 1) {
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/*
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* Rectangle() appears to get uppity if asked to draw a 1x1
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* rectangle, presumably on the grounds that that's beneath
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* its dignity and you ought to be using SetPixel instead.
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* So I will.
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*/
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SetPixel(fe->hdc_bm, x, y, fe->colours[colour]);
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} else {
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HBRUSH oldbrush = SelectObject(fe->hdc_bm, fe->brushes[colour]);
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HPEN oldpen = SelectObject(fe->hdc_bm, fe->pens[colour]);
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Rectangle(fe->hdc_bm, x, y, x+w, y+h);
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SelectObject(fe->hdc_bm, oldbrush);
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SelectObject(fe->hdc_bm, oldpen);
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}
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}
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void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour)
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