Oops, forgot to initialise changed_ascii on all paths in r9657.

[originally from svn r9658]
[r9657 == 3b250baa02a7332510685948bf17576c397b8ceb]
This commit is contained in:
Simon Tatham
2012-09-09 21:55:14 +00:00
parent 3b250baa02
commit 0880ef0583

View File

@ -2423,7 +2423,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
if (ds->ascii != ui->ascii) {
ds->ascii = ui->ascii;
changed_ascii = TRUE;
}
} else
changed_ascii = FALSE;
/* Draw monster count hints */