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Oops, forgot to initialise changed_ascii on all paths in r9657.
[originally from svn r9658] [r9657 == 3b250baa02a7332510685948bf17576c397b8ceb]
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3
undead.c
3
undead.c
@ -2423,7 +2423,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
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if (ds->ascii != ui->ascii) {
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if (ds->ascii != ui->ascii) {
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ds->ascii = ui->ascii;
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ds->ascii = ui->ascii;
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changed_ascii = TRUE;
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changed_ascii = TRUE;
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}
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} else
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changed_ascii = FALSE;
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/* Draw monster count hints */
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/* Draw monster count hints */
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