Palisade: remove assertion from decode_ui()

Other games tolerate receiving an encoded game_ui even if they can
never generate one.  This is sensible, since it means that if a new
version starts saving UI state, old versions can load save files
generated by those newer versions.
This commit is contained in:
Ben Harris
2023-01-07 22:29:17 +00:00
parent e616d7aac9
commit 0dbbd52935

View File

@ -894,7 +894,6 @@ static char *encode_ui(const game_ui *ui)
static void decode_ui(game_ui *ui, const char *encoding)
{
assert (encoding == NULL);
}
static void game_changed_state(game_ui *ui, const game_state *oldstate,