Attempting to begin a drag from (i.e. just click on) the hint pegs

for a past guess caused strangeness up to and including segfault,
thanks to bad bounds checking. Well spotted John Sullivan.

[originally from svn r6040]
This commit is contained in:
Simon Tatham
2005-06-30 08:25:47 +00:00
parent 0494e94c4a
commit 101324af67

View File

@ -637,7 +637,7 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds,
} else {
over_hint = 1;
}
} else if (x >= guess_ox &&
} else if (x >= guess_ox && x <= (guess_ox + GUESS_W) &&
y >= GUESS_OY && y < guess_oy) {
over_past_guess_y = (y - GUESS_OY) / PEGOFF;
over_past_guess_x = (x - guess_ox) / PEGOFF;