Fix segfault in Range's game_text_format.

Occurred on Nx1 puzzles, etc.
This commit is contained in:
Jonas Kölker
2015-09-21 15:55:53 +02:00
committed by Simon Tatham
parent c4198948a8
commit 1380b55b5b

View File

@ -1167,7 +1167,7 @@ static char *game_text_format(const game_state *state)
cellsize = 0; /* or may be used uninitialized */ cellsize = 0; /* or may be used uninitialized */
for (c = 0; c < w; ++c) { for (c = 0; c < w; ++c) {
for (r = 1; r < h; ++r) { for (r = 0; r < h; ++r) {
puzzle_size k = state->grid[idx(r, c, w)]; puzzle_size k = state->grid[idx(r, c, w)];
int d; int d;
for (d = 0; k; k /= 10, ++d); for (d = 0; k; k /= 10, ++d);