James H's Palm-compatibility updates to the latest Loopy changes,

working around bugs in the Palm compiler and removing Palm-
incompatible diagnostics such as fprintf.

[originally from svn r6889]
This commit is contained in:
Simon Tatham
2006-11-01 13:25:25 +00:00
parent 9b31ed25d8
commit 13a9cb0bea
2 changed files with 28 additions and 27 deletions

4
dsf.c
View File

@ -9,7 +9,7 @@
#include "puzzles.h"
void print_dsf(int *dsf, int size)
/*void print_dsf(int *dsf, int size)
{
int *printed_elements = snewn(size, int);
int *equal_elements = snewn(size, int);
@ -58,7 +58,7 @@ done:
sfree(printed_elements);
sfree(equal_elements);
sfree(inverse_elements);
}
}*/
void dsf_init(int *dsf, int size)
{

51
loopy.c
View File

@ -120,7 +120,7 @@ typedef struct solver_state {
#define CONFIG(upper,title,lower,fn) ":" #title
#define SOLVER_FN_DECL(upper,title,lower,fn) static int fn(solver_state *);
#define SOLVER_FN(upper,title,lower,fn) &fn,
enum diff { DIFFLIST(ENUM) DIFF_MAX };
enum { DIFFLIST(ENUM) DIFF_MAX };
static char const *const diffnames[] = { DIFFLIST(TITLE) };
static char const diffchars[] = DIFFLIST(ENCODE);
#define DIFFCONFIG DIFFLIST(CONFIG)
@ -129,7 +129,7 @@ static int (*(solver_fns[]))(solver_state *) = { DIFFLIST(SOLVER_FN) };
struct game_params {
int w, h;
enum diff diff;
int diff;
int rec;
};
@ -159,7 +159,7 @@ static int get_line_status_from_point(const game_state *state,
static int dot_order(const game_state* state, int i, int j, char line_type);
static int square_order(const game_state* state, int i, int j, char line_type);
static solver_state *solve_game_rec(const solver_state *sstate,
enum diff diff);
int diff);
#ifdef DEBUG_CACHES
static void check_caches(const solver_state* sstate);
@ -323,7 +323,7 @@ static void free_game(game_state *state)
}
}
static solver_state *new_solver_state(const game_state *state, enum diff diff) {
static solver_state *new_solver_state(const game_state *state, int diff) {
int i, j;
solver_state *ret = snew(solver_state);
@ -520,14 +520,15 @@ static const game_params presets[] = {
static int game_fetch_preset(int i, char **name, game_params **params)
{
const game_params *tmppar;
game_params *tmppar;
char buf[80];
if (i < 0 || i >= lenof(presets))
return FALSE;
tmppar = &presets[i];
*params = dup_params((game_params *)tmppar);
tmppar = snew(game_params);
*tmppar = presets[i];
*params = tmppar;
sprintf(buf, "%dx%d %s", tmppar->h, tmppar->w, diffnames[tmppar->diff]);
*name = dupstr(buf);
@ -630,7 +631,7 @@ static char *validate_params(game_params *params, int full)
* and custom_params will never generate anything that isn't
* within range.
*/
assert(params->diff >= 0 && params->diff < DIFF_MAX);
assert(params->diff < DIFF_MAX);
return NULL;
}
@ -656,12 +657,12 @@ static char *state_to_text(const game_state *state)
dp += sprintf(dp, "%c", (int)(empty_count + 'a' - 1));
empty_count = 0;
}
dp += sprintf(dp, "%c", CLUE2CHAR(CLUE_AT(state, i, j)));
dp += sprintf(dp, "%c", (int)CLUE2CHAR(CLUE_AT(state, i, j)));
}
}
if (empty_count)
dp += sprintf(dp, "%c", (empty_count + 'a' - 1));
dp += sprintf(dp, "%c", (int)(empty_count + 'a' - 1));
retval = dupstr(description);
sfree(description);
@ -909,7 +910,7 @@ static char *game_text_format(game_state *state)
rp += sprintf(rp, " \n");
for (i = 0; i < state->w; ++i) {
DRAW_VL;
rp += sprintf(rp, "%c", CLUE2CHAR(CLUE_AT(state, i, j)));
rp += sprintf(rp, "%c", (int)CLUE2CHAR(CLUE_AT(state, i, j)));
}
DRAW_VL;
rp += sprintf(rp, "\n");
@ -1646,7 +1647,7 @@ static void add_full_clues(game_state *state, random_state *rs)
sfree(board);
}
static int game_has_unique_soln(const game_state *state, enum diff diff)
static int game_has_unique_soln(const game_state *state, int diff)
{
int ret;
solver_state *sstate_new;
@ -1665,7 +1666,7 @@ static int game_has_unique_soln(const game_state *state, enum diff diff)
/* Remove clues one at a time at random. */
static game_state *remove_clues(game_state *state, random_state *rs,
enum diff diff)
int diff)
{
int *square_list, squares;
game_state *ret = dup_game(state), *saved_ret;
@ -1743,7 +1744,9 @@ newboard_please:
state = state_new;
if (params->diff > 0 && game_has_unique_soln(state, params->diff-1)) {
#ifdef SHOW_WORKING
fprintf(stderr, "Rejecting board, it is too easy\n");
#endif
goto newboard_please;
}
@ -1883,16 +1886,14 @@ static const struct dline *get_dline(enum dline_desc desc)
static enum dline_desc dline_desc_from_dirs(enum direction dir1,
enum direction dir2)
{
const struct dline *dl;
int i;
assert (dir1 != dir2);
for (i = 0; i < lenof(dlines); ++i) {
dl = &dlines[i];
if ((dir1 == dl->dir1 && dir2 == dl->dir2) ||
(dir1 == dl->dir2 && dir2 == dl->dir1)) {
return dl->desc;
if ((dir1 == dlines[i].dir1 && dir2 == dlines[i].dir2) ||
(dir1 == dlines[i].dir2 && dir2 == dlines[i].dir1)) {
return dlines[i].desc;
}
}
@ -1904,7 +1905,7 @@ static enum dline_desc dline_desc_from_dirs(enum direction dir1,
* dline corresponding to the dot or square at [i,j]. You'll get an assertion
* failure if you talk about a dline that doesn't exist, ie if you ask about
* non-touching lines around a square. */
static inline int get_dot_dline(const game_state *state, const char *dline_array,
static int get_dot_dline(const game_state *state, const char *dline_array,
int i, int j, enum dline_desc desc)
{
/* fprintf(stderr, "get_dot_dline %p [%d,%d] %s\n", dline_array, i, j, DL2STR(desc)); */
@ -2064,7 +2065,7 @@ static int square_setall_identical(solver_state *sstate, int x, int y,
#define SQUARE_LINE(dx, dy, linedir, dir_dot, sqdir) \
can[sqdir] = \
edsf_canonify(sstate->hard->linedsf, \
LINEDSF_INDEX(sstate->state, x+dx, y+dy, linedir), \
LINEDSF_INDEX(sstate->state, x+(dx), y+(dy), linedir), \
&inv[sqdir]);
SQUARE_LINES;
@ -2083,7 +2084,7 @@ static int square_setall_identical(solver_state *sstate, int x, int y,
* consider {i,j} in the opposite order. */
#define SQUARE_LINE(dx, dy, dir, c, sqdir) \
if (j == sqdir) { \
retval = set_line_bydot(sstate, x+dx, y+dy, dir, line_new); \
retval = set_line_bydot(sstate, x+(dx), y+(dy), dir, line_new); \
if (retval) { \
break; \
} \
@ -2341,7 +2342,7 @@ static int easy_mode_deductions(solver_state *sstate)
{
int i, j, h, w, current_yes, current_no;
game_state *state;
enum diff diff = DIFF_MAX;
int diff = DIFF_MAX;
state = sstate->state;
h = state->h;
@ -2461,7 +2462,7 @@ static int normal_mode_deductions(solver_state *sstate)
int i, j;
game_state *state = sstate->state;
enum dline_desc dd;
enum diff diff = DIFF_MAX;
int diff = DIFF_MAX;
FORALL_SQUARES(state, i, j) {
if (sstate->square_solved[SQUARE_INDEX(state, i, j)])
@ -2649,7 +2650,7 @@ static int hard_mode_deductions(solver_state *sstate)
const int h=state->h, w=state->w;
enum direction dir1, dir2;
int can1, can2, inv1, inv2;
enum diff diff = DIFF_MAX;
int diff = DIFF_MAX;
const struct dline *dl;
enum dline_desc dd;
@ -3054,7 +3055,7 @@ finished_loop_deductionsing:
/* This will return a dynamically allocated solver_state containing the (more)
* solved grid */
static solver_state *solve_game_rec(const solver_state *sstate_start,
enum diff diff)
int diff)
{
int i, j;
int w, h;