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Dariusz Olszewski's changes to support compiling for PocketPC. This
is mostly done with ifdefs in windows.c; so mkfiles.pl generates a new makefile (Makefile.wce) and Recipe enables it, but it's hardly any different from Makefile.vc apart from a few definitions at the top of the files. Currently the PocketPC build is not enabled in the build script, but with any luck I'll be able to do so reasonably soon. [originally from svn r7337]
This commit is contained in:
22
map.c
22
map.c
@ -100,8 +100,13 @@ static game_params *default_params(void)
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{
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game_params *ret = snew(game_params);
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#ifdef PORTRAIT_SCREEN
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ret->w = 16;
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ret->h = 18;
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#else
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ret->w = 20;
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ret->h = 15;
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#endif
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ret->n = 30;
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ret->diff = DIFF_NORMAL;
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@ -109,12 +114,21 @@ static game_params *default_params(void)
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}
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static const struct game_params map_presets[] = {
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#ifdef PORTRAIT_SCREEN
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{16, 18, 30, DIFF_EASY},
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{16, 18, 30, DIFF_NORMAL},
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{16, 18, 30, DIFF_HARD},
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{16, 18, 30, DIFF_RECURSE},
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{25, 30, 75, DIFF_NORMAL},
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{25, 30, 75, DIFF_HARD},
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#else
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{20, 15, 30, DIFF_EASY},
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{20, 15, 30, DIFF_NORMAL},
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{20, 15, 30, DIFF_HARD},
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{20, 15, 30, DIFF_RECURSE},
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{30, 25, 75, DIFF_NORMAL},
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{30, 25, 75, DIFF_HARD},
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#endif
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};
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static int game_fetch_preset(int i, char **name, game_params **params)
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@ -2517,10 +2531,18 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
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}
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const float map_colours[FOUR][3] = {
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#ifdef VIVID_COLOURS
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// Use more vivid colours (e.g. on the Pocket PC)
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{0.75F, 0.25F, 0.25F},
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{0.3F, 0.7F, 0.3F},
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{0.3F, 0.3F, 0.7F},
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{0.85F, 0.85F, 0.1F},
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#else
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{0.7F, 0.5F, 0.4F},
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{0.8F, 0.7F, 0.4F},
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{0.5F, 0.6F, 0.4F},
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{0.55F, 0.45F, 0.35F},
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#endif
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};
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const int map_hatching[FOUR] = {
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HATCH_VERT, HATCH_SLASH, HATCH_HORIZ, HATCH_BACKSLASH
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