After it confused Verity, clarify in the Unequal docs that the

Trivial and Recursive difficulty levels are available for custom
selection even though no preset uses them.

[originally from svn r7336]
This commit is contained in:
Simon Tatham
2007-02-25 23:30:14 +00:00
parent ca96ca1ac9
commit 3bfe0fb32e

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@ -2087,8 +2087,9 @@ them. Your aim is to fully populate the grid with numbers such that:
\b All the greater-than signs are satisfied.
In \q{Trivial} mode, there are no greater-than signs; the puzzle is
to solve the \i{Latin square} only.
In \q{Trivial} mode (available via the \q{Custom} game type
selector), there are no greater-than signs; the puzzle is to solve
the \i{Latin square} only.
At the time of writing, this puzzle is appearing in the Guardian
weekly under the name \q{\i{Futoshiki}}.
@ -2137,10 +2138,11 @@ These parameters are available from the \q{Custom...} option on the
\dt \e{Difficulty}
\dd Controls the difficulty of the generated puzzle. At Trivial
level, there are no greater-than signs (the puzzle is to solve the
Latin square only); at Recursive level backtracking will be required
(but the solution should still be unique); the levels in between
require increasingly complex reasoning to avoid having to backtrack.
level, there are no greater-than signs; the puzzle is to solve the
Latin square only. At Recursive level (only available via the
\q{Custom} game type selector) backtracking will be required, but
the solution should still be unique. The levels in between require
increasingly complex reasoning to avoid having to backtrack.