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After it confused Verity, clarify in the Unequal docs that the
Trivial and Recursive difficulty levels are available for custom selection even though no preset uses them. [originally from svn r7336]
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14
puzzles.but
14
puzzles.but
@ -2087,8 +2087,9 @@ them. Your aim is to fully populate the grid with numbers such that:
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\b All the greater-than signs are satisfied.
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In \q{Trivial} mode, there are no greater-than signs; the puzzle is
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to solve the \i{Latin square} only.
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In \q{Trivial} mode (available via the \q{Custom} game type
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selector), there are no greater-than signs; the puzzle is to solve
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the \i{Latin square} only.
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At the time of writing, this puzzle is appearing in the Guardian
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weekly under the name \q{\i{Futoshiki}}.
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@ -2137,10 +2138,11 @@ These parameters are available from the \q{Custom...} option on the
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\dt \e{Difficulty}
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\dd Controls the difficulty of the generated puzzle. At Trivial
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level, there are no greater-than signs (the puzzle is to solve the
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Latin square only); at Recursive level backtracking will be required
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(but the solution should still be unique); the levels in between
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require increasingly complex reasoning to avoid having to backtrack.
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level, there are no greater-than signs; the puzzle is to solve the
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Latin square only. At Recursive level (only available via the
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\q{Custom} game type selector) backtracking will be required, but
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the solution should still be unique. The levels in between require
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increasingly complex reasoning to avoid having to backtrack.
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