mirror of
git://git.tartarus.org/simon/puzzles.git
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Implement tick marks in the Type menu on Windows. Now all my front
ends have got them. [originally from svn r7982]
This commit is contained in:
36
windows.c
36
windows.c
@ -195,6 +195,7 @@ struct frontend {
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HBRUSH *brushes;
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HPEN *pens;
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HRGN clip;
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HMENU typemenu;
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UINT timer;
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DWORD timer_last_tickcount;
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int npresets;
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@ -220,6 +221,8 @@ struct frontend {
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int xmin, ymin;
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};
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static void update_type_menu_tick(frontend *fe);
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void fatal(char *fmt, ...)
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{
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char buf[2048];
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@ -584,10 +587,11 @@ static void win_draw_text(void *handle, int x, int y, int fonttype,
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xy.y -= tm.tmAscent;
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}
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#ifndef _WIN32_WCE
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if (GetTextExtentPoint32(fe->hdc, text, strlen(text), &size)) {
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if (GetTextExtentPoint32(fe->hdc, text, strlen(text), &size))
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#else
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if (GetTextExtentPoint32(fe->hdc, wText, wcslen(wText), &size)) {
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if (GetTextExtentPoint32(fe->hdc, wText, wcslen(wText), &size))
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#endif
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{
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if (align & ALIGN_HCENTRE)
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xy.x -= size.cx / 2;
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else if (align & ALIGN_HRIGHT)
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@ -1613,7 +1617,10 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
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if (thegame.can_configure) {
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AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("&Custom..."));
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}
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}
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fe->typemenu = sub;
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} else
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fe->typemenu = INVALID_HANDLE_VALUE;
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AppendMenu(menu, MF_SEPARATOR, 0, 0);
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#ifndef _WIN32_WCE
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@ -1672,6 +1679,8 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
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ShowWindow(fe->hwnd, SW_SHOWNORMAL);
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SetForegroundWindow(fe->hwnd);
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update_type_menu_tick(fe);
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midend_redraw(fe->me);
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return fe;
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@ -2628,10 +2637,31 @@ static void adjust_game_size(frontend *fe, RECT *proposed, int isedge,
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*wx_r = wx; *wy_r = wy;
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}
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static void update_type_menu_tick(frontend *fe)
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{
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int total, n, i;
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if (fe->typemenu == INVALID_HANDLE_VALUE)
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return;
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total = GetMenuItemCount(fe->typemenu);
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n = midend_which_preset(fe->me);
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if (n < 0)
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n = total - 1; /* "Custom" item */
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for (i = 0; i < total; i++) {
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int flag = (i == n ? MF_CHECKED : MF_UNCHECKED);
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CheckMenuItem(fe->typemenu, i, MF_BYPOSITION | flag);
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}
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DrawMenuBar(fe->hwnd);
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}
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static void new_game_type(frontend *fe)
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{
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midend_new_game(fe->me);
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new_game_size(fe);
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update_type_menu_tick(fe);
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}
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static int is_alt_pressed(void)
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