Implement tick marks in the Type menu on Windows. Now all my front

ends have got them.

[originally from svn r7982]
This commit is contained in:
Simon Tatham
2008-04-09 14:57:20 +00:00
parent 810814823f
commit 19172c4a30

View File

@ -195,6 +195,7 @@ struct frontend {
HBRUSH *brushes;
HPEN *pens;
HRGN clip;
HMENU typemenu;
UINT timer;
DWORD timer_last_tickcount;
int npresets;
@ -220,6 +221,8 @@ struct frontend {
int xmin, ymin;
};
static void update_type_menu_tick(frontend *fe);
void fatal(char *fmt, ...)
{
char buf[2048];
@ -584,10 +587,11 @@ static void win_draw_text(void *handle, int x, int y, int fonttype,
xy.y -= tm.tmAscent;
}
#ifndef _WIN32_WCE
if (GetTextExtentPoint32(fe->hdc, text, strlen(text), &size)) {
if (GetTextExtentPoint32(fe->hdc, text, strlen(text), &size))
#else
if (GetTextExtentPoint32(fe->hdc, wText, wcslen(wText), &size)) {
if (GetTextExtentPoint32(fe->hdc, wText, wcslen(wText), &size))
#endif
{
if (align & ALIGN_HCENTRE)
xy.x -= size.cx / 2;
else if (align & ALIGN_HRIGHT)
@ -1613,7 +1617,10 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
if (thegame.can_configure) {
AppendMenu(sub, MF_ENABLED, IDM_CONFIG, TEXT("&Custom..."));
}
}
fe->typemenu = sub;
} else
fe->typemenu = INVALID_HANDLE_VALUE;
AppendMenu(menu, MF_SEPARATOR, 0, 0);
#ifndef _WIN32_WCE
@ -1672,6 +1679,8 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
ShowWindow(fe->hwnd, SW_SHOWNORMAL);
SetForegroundWindow(fe->hwnd);
update_type_menu_tick(fe);
midend_redraw(fe->me);
return fe;
@ -2628,10 +2637,31 @@ static void adjust_game_size(frontend *fe, RECT *proposed, int isedge,
*wx_r = wx; *wy_r = wy;
}
static void update_type_menu_tick(frontend *fe)
{
int total, n, i;
if (fe->typemenu == INVALID_HANDLE_VALUE)
return;
total = GetMenuItemCount(fe->typemenu);
n = midend_which_preset(fe->me);
if (n < 0)
n = total - 1; /* "Custom" item */
for (i = 0; i < total; i++) {
int flag = (i == n ? MF_CHECKED : MF_UNCHECKED);
CheckMenuItem(fe->typemenu, i, MF_BYPOSITION | flag);
}
DrawMenuBar(fe->hwnd);
}
static void new_game_type(frontend *fe)
{
midend_new_game(fe->me);
new_game_size(fe);
update_type_menu_tick(fe);
}
static int is_alt_pressed(void)