I've found NSView's setNeedsDisplayInRect: method, which is

obviously better than just calling setNeedsDisplay on the whole
thing...

[originally from svn r5258]
This commit is contained in:
Simon Tatham
2005-02-05 16:43:13 +00:00
parent c7b06e9c3a
commit 1c05db3fb5

25
osx.m
View File

@ -20,6 +20,9 @@
* better? Is there a standard way to tell the OS "here's the
* _size_ of window I want, now use your best judgment about the
* initial position"?
* + there's a standard _policy_ on window placement, given in
* the HI guidelines. Have to implement it ourselves though,
* bah.
*
* - a brief frob of the Mac numeric keypad suggests that it
* generates numbers no matter what you do. I wonder if I should
@ -39,6 +42,11 @@
* even worse because rotation feels as if it ought to be the
* default action. I fear this is why the Flash Net had the
* UI it did...
* + I've tried out an alternative dragging interface for
* Net; it might work nicely for stylus-based platforms
* where you have better hand/eye feedback for the thing
* you're clicking on, but it's rather unwieldy on the
* Mac. I fear even shift-clicking is better than that.
*
* - Should we _return_ to a game configuration sheet once an
* error is reported by midend_set_config, to allow the user to
@ -52,6 +60,15 @@
* nested sheet. On the other hand I think there are good
* practical reasons for wanting it that way. Uncertain.
*
* - User feedback suggests we should have `File' and `Edit' menus
* like everyone else, so some menu reorg is probably required,
* along with some documentation rewording.
*
* - User feedback also dislikes nothing happening when you start
* the app; they suggest a finder-like window containing an icon
* for each puzzle type, enabling you to start one easily. Needs
* thought.
*
* Grotty implementation details that could probably be improved:
*
* - I am _utterly_ unconvinced that NSImageView was the right way
@ -1064,12 +1081,7 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
}
void draw_update(frontend *fe, int x, int y, int w, int h)
{
/*
* FIXME: It seems odd that nothing is required here, although
* everything _seems_ to work with this routine empty. Possibly
* we're always updating the entire window, and there's a
* better way which would involve doing something in here?
*/
[fe->view setNeedsDisplayInRect:NSMakeRect(x,y,w,h)];
}
void clip(frontend *fe, int x, int y, int w, int h)
{
@ -1094,7 +1106,6 @@ void start_draw(frontend *fe)
void end_draw(frontend *fe)
{
[fe->image unlockFocus];
[fe->view setNeedsDisplay];
}
void deactivate_timer(frontend *fe)