mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-22 08:25:45 -07:00
Updates and improvements from Jonas Koelker.
[originally from svn r7601]
This commit is contained in:
677
filling.c
677
filling.c
@ -6,11 +6,26 @@
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/* TODO:
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*
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* - use a typedef instead of int for numbers on the board
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* + replace int with something else (signed char?)
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* - the type should be signed (I use -board[i] temporarily)
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* - problems are small (<= 9?): type can be char?
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* + replace int with something else (signed short?)
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* - the type should be signed (for -board[i] and -SENTINEL)
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* - the type should be somewhat big: board[i] = i
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* - Using shorts gives us 181x181 puzzles as upper bound.
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*
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* - make a somewhat more clever solver
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* + enable "ghost regions" of size > 1
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* - one can put an upper bound on the size of a ghost region
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* by considering the board size and summing present hints.
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* + for each square, for i=1..n, what is the distance to a region
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* containing i? How full is the region? How is this useful?
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*
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* - in board generation, after having merged regions such that no
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* more merges are necessary, try splitting (big) regions.
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* + it seems that smaller regions make for better puzzles; see
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* for instance the 7x7 puzzle in this file (grep for 7x7:).
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*
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* - symmetric hints (solo-style)
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* + right now that means including _many_ hints, and the puzzles
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* won't look any nicer. Not worth it (at the moment).
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*
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* - make the solver do recursion/backtracking.
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* + This is for user-submitted puzzles, not for puzzle
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@ -20,12 +35,14 @@
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*
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* - solo-like pencil marks?
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*
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* - speed up generation of puzzles of size >= 11x11
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* - a user says that the difficulty is unevenly distributed.
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* + partition into levels? Will they be non-crap?
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*
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* - Allow square contents > 9?
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* + I could use letters for digits (solo does this), but
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* letters don't have numeric significance (normal people hate
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* base36), which is relevant here (much more than in solo).
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* + [click, 1, 0, enter] => [10 in clicked square]?
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* + How much information is needed to solve? Does one need to
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* know the algorithm by which the largest number is set?
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*
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@ -42,20 +59,37 @@
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*
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* - use binary search when discovering the minimal sovable point
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* + profile to show a need (but when the solver gets slower...)
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* + avg 0.1s per 9x9, which _is_ human-patience noticable.
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* + 7x9 @ .011s, 9x13 @ .075s, 17x13 @ .661s (all avg with n=100)
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* + but the hints are independent, not linear, so... what?
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*/
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#include <assert.h>
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#include <ctype.h>
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#include <math.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "puzzles.h"
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static unsigned char verbose;
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static void printv(char *fmt, ...) {
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if (verbose) {
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va_list va;
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va_start(va, fmt);
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vprintf(fmt, va);
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va_end(va);
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}
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}
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/*****************************************************************************
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* GAME CONFIGURATION AND PARAMETERS *
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*****************************************************************************/
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struct game_params {
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int w, h;
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int h, w;
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};
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struct shared_state {
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@ -70,7 +104,7 @@ struct game_state {
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int completed, cheated;
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};
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static const struct game_params defaults[3] = {{5, 5}, {7, 7}, {9, 9}};
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static const struct game_params defaults[3] = {{7, 9}, {9, 13}, {13, 17}};
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static game_params *default_params(void)
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{
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@ -88,7 +122,7 @@ static int game_fetch_preset(int i, char **name, game_params **params)
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if (i < 0 || i >= lenof(defaults)) return FALSE;
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*params = snew(game_params);
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**params = defaults[i]; /* struct copy */
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sprintf(buf, "%dx%d", defaults[i].w, defaults[i].h);
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sprintf(buf, "%dx%d", defaults[i].h, defaults[i].w);
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*name = dupstr(buf);
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return TRUE;
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@ -232,9 +266,9 @@ static char *board_to_string(int *board, int w, int h) {
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/* fill in the numbers */
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for (i = 0; i < sz; ++i) {
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const int x = i % w;
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const int y = i / w;
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if (board[i] == EMPTY) continue;
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repr[chw*(2*y + 1) + (4*x + 2)] = board[i] + '0';
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const int y = i / w;
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if (board[i] == EMPTY) continue;
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repr[chw*(2*y + 1) + (4*x + 2)] = board[i] + '0';
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}
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repr[chlen] = '\0';
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@ -255,50 +289,28 @@ static char *game_text_format(game_state *state)
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static const int dx[4] = {-1, 1, 0, 0};
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static const int dy[4] = {0, 0, -1, 1};
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/*
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struct solver_state
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{
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int *dsf;
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int *board;
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int *connected;
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int nempty;
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};
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static void print_board(int *board, int w, int h) {
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char *repr = board_to_string(board, w, h);
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fputs(repr, stdout);
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free(repr);
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}
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*/
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#define SENTINEL sz
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/* determines whether a board (in dsf form) is valid. If possible,
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* return a conflicting pair in *a and *b and a non-*b neighbour of *a
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* in *c. If not possible, leave them unmodified. */
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static void
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validate_board(int *dsf, int w, int h, int *sq, int *a, int *b, int *c) {
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const int sz = w * h;
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int i;
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assert(*a == SENTINEL);
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assert(*b == SENTINEL);
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assert(*c == SENTINEL);
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for (i = 0; i < sz && *a == sz; ++i) {
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const int aa = dsf_canonify(dsf, sq[i]);
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int cc = sz;
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int j;
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for (j = 0; j < 4; ++j) {
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const int x = (sq[i] % w) + dx[j];
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const int y = (sq[i] / w) + dy[j];
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int bb;
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if (x < 0 || x >= w || y < 0 || y >= h) continue;
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bb = dsf_canonify(dsf, w*y + x);
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if (aa == bb) continue;
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else if (dsf_size(dsf, aa) == dsf_size(dsf, bb)) {
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*a = aa;
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*b = bb;
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*c = cc;
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} else if (cc == sz) *c = cc = bb;
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}
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if (verbose) {
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char *repr = board_to_string(board, w, h);
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printv("%s\n", repr);
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free(repr);
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}
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}
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static game_state *new_game(midend *, game_params *, char *);
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static void free_game(game_state *);
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/* generate a random valid board; uses validate_board. */
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#define SENTINEL sz
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/* generate a random valid board; uses validate_board. */
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static void make_board(int *board, int w, int h, random_state *rs) {
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int *dsf;
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@ -312,7 +324,6 @@ static void make_board(int *board, int w, int h, random_state *rs) {
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* of size > w*h, so the special case only affects w=h=2. */
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int nboards = 0;
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int i;
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assert(w >= 1);
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@ -327,31 +338,52 @@ static void make_board(int *board, int w, int h, random_state *rs) {
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for (i = 0; i < sz; ++i) board[i] = i;
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while (1) {
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++nboards;
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shuffle(board, sz, sizeof (int), rs);
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/* while the board can in principle be fixed */
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while (1) {
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int a = SENTINEL;
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int b = SENTINEL;
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int c = SENTINEL;
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validate_board(dsf, w, h, board, &a, &b, &c);
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if (a == SENTINEL /* meaning the board is valid */) {
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int i;
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for (i = 0; i < sz; ++i) board[i] = dsf_size(dsf, i);
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sfree(dsf);
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/* printf("returning board number %d\n", nboards); */
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return;
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} else {
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/* try to repair the invalid board */
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a = dsf_canonify(dsf, a);
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assert(a != dsf_canonify(dsf, b));
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if (c != sz) assert(a != dsf_canonify(dsf, c));
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dsf_merge(dsf, a, c == sz? b: c);
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/* if repair impossible; make a new board */
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if (dsf_size(dsf, a) > maxsize) break;
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}
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}
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dsf_init(dsf, sz); /* re-init the dsf */
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int change;
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++nboards;
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shuffle(board, sz, sizeof (int), rs);
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/* while the board can in principle be fixed */
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do {
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change = FALSE;
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for (i = 0; i < sz; ++i) {
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int a = SENTINEL;
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int b = SENTINEL;
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int c = SENTINEL;
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const int aa = dsf_canonify(dsf, board[i]);
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int cc = sz;
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int j;
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for (j = 0; j < 4; ++j) {
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const int x = (board[i] % w) + dx[j];
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const int y = (board[i] / w) + dy[j];
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int bb;
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if (x < 0 || x >= w || y < 0 || y >= h) continue;
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bb = dsf_canonify(dsf, w*y + x);
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if (aa == bb) continue;
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else if (dsf_size(dsf, aa) == dsf_size(dsf, bb)) {
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a = aa;
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b = bb;
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c = cc;
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} else if (cc == sz) c = cc = bb;
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}
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if (a != SENTINEL) {
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a = dsf_canonify(dsf, a);
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assert(a != dsf_canonify(dsf, b));
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if (c != sz) assert(a != dsf_canonify(dsf, c));
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dsf_merge(dsf, a, c == sz? b: c);
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/* if repair impossible; make a new board */
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if (dsf_size(dsf, a) > maxsize) goto retry;
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change = TRUE;
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}
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}
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} while (change);
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for (i = 0; i < sz; ++i) board[i] = dsf_size(dsf, i);
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sfree(dsf);
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printv("returning board number %d\n", nboards);
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return;
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retry:
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dsf_init(dsf, sz);
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}
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assert(FALSE); /* unreachable */
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}
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@ -393,31 +425,36 @@ static void *memdup(const void *ptr, size_t len, size_t esz) {
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return dup;
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}
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static void expand(int *board, int *connected, int *dsf, int w, int h,
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int dst, int src, int *empty, int *learn) {
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static void expand(struct solver_state *s, int w, int h, int t, int f) {
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int j;
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assert(board);
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assert(connected);
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assert(dsf);
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assert(empty);
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assert(learn);
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assert(board[dst] == EMPTY);
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assert(board[src] != EMPTY);
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board[dst] = board[src];
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assert(s);
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assert(s->board[t] == EMPTY); /* expand to empty square */
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assert(s->board[f] != EMPTY); /* expand from non-empty square */
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printv(
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"learn: expanding %d from (%d, %d) into (%d, %d)\n",
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s->board[f], f % w, f / w, t % w, t / w);
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s->board[t] = s->board[f];
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for (j = 0; j < 4; ++j) {
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const int x = (dst % w) + dx[j];
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const int y = (dst / w) + dy[j];
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const int x = (t % w) + dx[j];
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const int y = (t / w) + dy[j];
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const int idx = w*y + x;
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if (x < 0 || x >= w || y < 0 || y >= h) continue;
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if (board[idx] != board[dst]) continue;
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merge(dsf, connected, dst, idx);
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if (s->board[idx] != s->board[t]) continue;
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merge(s->dsf, s->connected, t, idx);
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}
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/* printf("set board[%d] = board[%d], which is %d; size(%d) = %d\n", dst, src, board[src], src, dsf[dsf_canonify(dsf, src)] >> 2); */
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--*empty;
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*learn = TRUE;
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--s->nempty;
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}
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|
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static void flood(int *board, int w, int h, int i, int n) {
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static void clear_count(int *board, int sz) {
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int i;
|
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for (i = 0; i < sz; ++i) {
|
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if (board[i] >= 0) continue;
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else if (board[i] == -SENTINEL) board[i] = EMPTY;
|
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else board[i] = -board[i];
|
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}
|
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}
|
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|
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static void flood_count(int *board, int w, int h, int i, int n, int *c) {
|
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const int sz = w * h;
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int k;
|
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|
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@ -425,30 +462,23 @@ static void flood(int *board, int w, int h, int i, int n) {
|
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else if (board[i] == n) board[i] = -board[i];
|
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else return;
|
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|
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if (--*c == 0) return;
|
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|
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for (k = 0; k < 4; ++k) {
|
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const int x = (i % w) + dx[k];
|
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const int y = (i / w) + dy[k];
|
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const int idx = w*y + x;
|
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if (x < 0 || x >= w || y < 0 || y >= h) continue;
|
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flood(board, w, h, idx, n);
|
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flood_count(board, w, h, idx, n, c);
|
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if (*c == 0) return;
|
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}
|
||||
}
|
||||
|
||||
static int count_and_clear(int *board, int sz) {
|
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int count = -1;
|
||||
int i;
|
||||
for (i = 0; i < sz; ++i) {
|
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if (board[i] >= 0) continue;
|
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++count;
|
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if (board[i] == -SENTINEL) board[i] = EMPTY;
|
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else board[i] = -board[i];
|
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}
|
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return count;
|
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}
|
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|
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static int count(int *board, int w, int h, int i) {
|
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flood(board, w, h, i, board[i]);
|
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return count_and_clear(board, w * h);
|
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static int check_capacity(int *board, int w, int h, int i) {
|
||||
int n = board[i];
|
||||
flood_count(board, w, h, i, board[i], &n);
|
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clear_count(board, w * h);
|
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return n == 0;
|
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}
|
||||
|
||||
static int expandsize(const int *board, int *dsf, int w, int h, int i, int n) {
|
||||
@ -467,7 +497,7 @@ static int expandsize(const int *board, int *dsf, int w, int h, int i, int n) {
|
||||
root = dsf_canonify(dsf, idx);
|
||||
for (m = 0; m < nhits && root != hits[m]; ++m);
|
||||
if (m < nhits) continue;
|
||||
/* printf("\t (%d, %d) contributed %d to size\n", lx, ly, dsf[root] >> 2); */
|
||||
printv("\t (%d, %d) contrib %d to size\n", x, y, dsf[root] >> 2);
|
||||
size += dsf_size(dsf, root);
|
||||
assert(dsf_size(dsf, root) >= 1);
|
||||
hits[nhits++] = root;
|
||||
@ -504,7 +534,8 @@ static int expandsize(const int *board, int *dsf, int w, int h, int i, int n) {
|
||||
*
|
||||
* CONNECTED COMPONENT FORCED EXPANSION (too small):
|
||||
* When a CC must include a particular square, because otherwise there
|
||||
* would not be enough room to complete it.
|
||||
* would not be enough room to complete it. This includes squares not
|
||||
* adjacent to the CC through learn_critical_square.
|
||||
* +---+---+
|
||||
* | 2 | _ |
|
||||
* +---+---+
|
||||
@ -523,185 +554,245 @@ static int expandsize(const int *board, int *dsf, int w, int h, int i, int n) {
|
||||
*
|
||||
* TODO: backtracking.
|
||||
*/
|
||||
#define EXPAND(a, b)\
|
||||
expand(board, connected, dsf, w, h, a, b, &nempty, &learn)
|
||||
|
||||
static void filled_square(struct solver_state *s, int w, int h, int i) {
|
||||
int j;
|
||||
for (j = 0; j < 4; ++j) {
|
||||
const int x = (i % w) + dx[j];
|
||||
const int y = (i / w) + dy[j];
|
||||
const int idx = w*y + x;
|
||||
if (x < 0 || x >= w || y < 0 || y >= h) continue;
|
||||
if (s->board[i] == s->board[idx])
|
||||
merge(s->dsf, s->connected, i, idx);
|
||||
}
|
||||
}
|
||||
|
||||
static void init_solver_state(struct solver_state *s, int w, int h) {
|
||||
const int sz = w * h;
|
||||
int i;
|
||||
assert(s);
|
||||
|
||||
s->nempty = 0;
|
||||
for (i = 0; i < sz; ++i) s->connected[i] = i;
|
||||
for (i = 0; i < sz; ++i)
|
||||
if (s->board[i] == EMPTY) ++s->nempty;
|
||||
else filled_square(s, w, h, i);
|
||||
}
|
||||
|
||||
static int learn_expand_or_one(struct solver_state *s, int w, int h) {
|
||||
const int sz = w * h;
|
||||
int i;
|
||||
int learn = FALSE;
|
||||
|
||||
assert(s);
|
||||
|
||||
for (i = 0; i < sz; ++i) {
|
||||
int j;
|
||||
int one = TRUE;
|
||||
|
||||
if (s->board[i] != EMPTY) continue;
|
||||
|
||||
for (j = 0; j < 4; ++j) {
|
||||
const int x = (i % w) + dx[j];
|
||||
const int y = (i / w) + dy[j];
|
||||
const int idx = w*y + x;
|
||||
if (x < 0 || x >= w || y < 0 || y >= h) continue;
|
||||
if (s->board[idx] == EMPTY) {
|
||||
one = FALSE;
|
||||
continue;
|
||||
}
|
||||
if (one &&
|
||||
(s->board[idx] == 1 ||
|
||||
(s->board[idx] >= expandsize(s->board, s->dsf, w, h,
|
||||
i, s->board[idx]))))
|
||||
one = FALSE;
|
||||
assert(s->board[i] == EMPTY);
|
||||
s->board[i] = -SENTINEL;
|
||||
if (check_capacity(s->board, w, h, idx)) continue;
|
||||
assert(s->board[i] == EMPTY);
|
||||
printv("learn: expanding in one\n");
|
||||
expand(s, w, h, i, idx);
|
||||
learn = TRUE;
|
||||
break;
|
||||
}
|
||||
|
||||
if (j == 4 && one) {
|
||||
printv("learn: one at (%d, %d)\n", i % w, i / w);
|
||||
assert(s->board[i] == EMPTY);
|
||||
s->board[i] = 1;
|
||||
assert(s->nempty);
|
||||
--s->nempty;
|
||||
learn = TRUE;
|
||||
}
|
||||
}
|
||||
return learn;
|
||||
}
|
||||
|
||||
static int learn_blocked_expansion(struct solver_state *s, int w, int h) {
|
||||
const int sz = w * h;
|
||||
int i;
|
||||
int learn = FALSE;
|
||||
|
||||
assert(s);
|
||||
/* for every connected component */
|
||||
for (i = 0; i < sz; ++i) {
|
||||
int exp = SENTINEL;
|
||||
int j;
|
||||
|
||||
if (s->board[i] == EMPTY) continue;
|
||||
j = dsf_canonify(s->dsf, i);
|
||||
|
||||
/* (but only for each connected component) */
|
||||
if (i != j) continue;
|
||||
|
||||
/* (and not if it's already complete) */
|
||||
if (dsf_size(s->dsf, j) == s->board[j]) continue;
|
||||
|
||||
/* for each square j _in_ the connected component */
|
||||
do {
|
||||
int k;
|
||||
printv(" looking at (%d, %d)\n", j % w, j / w);
|
||||
|
||||
/* for each neighbouring square (idx) */
|
||||
for (k = 0; k < 4; ++k) {
|
||||
const int x = (j % w) + dx[k];
|
||||
const int y = (j / w) + dy[k];
|
||||
const int idx = w*y + x;
|
||||
int size;
|
||||
/* int l;
|
||||
int nhits = 0;
|
||||
int hits[4]; */
|
||||
if (x < 0 || x >= w || y < 0 || y >= h) continue;
|
||||
if (s->board[idx] != EMPTY) continue;
|
||||
if (exp == idx) continue;
|
||||
printv("\ttrying to expand onto (%d, %d)\n", x, y);
|
||||
|
||||
/* find out the would-be size of the new connected
|
||||
* component if we actually expanded into idx */
|
||||
/*
|
||||
size = 1;
|
||||
for (l = 0; l < 4; ++l) {
|
||||
const int lx = x + dx[l];
|
||||
const int ly = y + dy[l];
|
||||
const int idxl = w*ly + lx;
|
||||
int root;
|
||||
int m;
|
||||
if (lx < 0 || lx >= w || ly < 0 || ly >= h) continue;
|
||||
if (board[idxl] != board[j]) continue;
|
||||
root = dsf_canonify(dsf, idxl);
|
||||
for (m = 0; m < nhits && root != hits[m]; ++m);
|
||||
if (m != nhits) continue;
|
||||
// printv("\t (%d, %d) contributed %d to size\n", lx, ly, dsf[root] >> 2);
|
||||
size += dsf_size(dsf, root);
|
||||
assert(dsf_size(dsf, root) >= 1);
|
||||
hits[nhits++] = root;
|
||||
}
|
||||
*/
|
||||
|
||||
size = expandsize(s->board, s->dsf, w, h, idx, s->board[j]);
|
||||
|
||||
/* ... and see if that size is too big, or if we
|
||||
* have other expansion candidates. Otherwise
|
||||
* remember the (so far) only candidate. */
|
||||
|
||||
printv("\tthat would give a size of %d\n", size);
|
||||
if (size > s->board[j]) continue;
|
||||
/* printv("\tnow knowing %d expansions\n", nexpand + 1); */
|
||||
if (exp != SENTINEL) goto next_i;
|
||||
assert(exp != idx);
|
||||
exp = idx;
|
||||
}
|
||||
|
||||
j = s->connected[j]; /* next square in the same CC */
|
||||
assert(s->board[i] == s->board[j]);
|
||||
} while (j != i);
|
||||
/* end: for each square j _in_ the connected component */
|
||||
|
||||
if (exp == SENTINEL) continue;
|
||||
printv("learning to expand\n");
|
||||
expand(s, w, h, exp, i);
|
||||
learn = TRUE;
|
||||
|
||||
next_i:
|
||||
;
|
||||
}
|
||||
/* end: for each connected component */
|
||||
return learn;
|
||||
}
|
||||
|
||||
static int learn_critical_square(struct solver_state *s, int w, int h) {
|
||||
const int sz = w * h;
|
||||
int i;
|
||||
int learn = FALSE;
|
||||
assert(s);
|
||||
|
||||
/* for each connected component */
|
||||
for (i = 0; i < sz; ++i) {
|
||||
int j;
|
||||
if (s->board[i] == EMPTY) continue;
|
||||
if (i != dsf_canonify(s->dsf, i)) continue;
|
||||
if (dsf_size(s->dsf, i) == s->board[i]) continue;
|
||||
assert(s->board[i] != 1);
|
||||
/* for each empty square */
|
||||
for (j = 0; j < sz; ++j) {
|
||||
if (s->board[j] != EMPTY) continue;
|
||||
s->board[j] = -SENTINEL;
|
||||
if (check_capacity(s->board, w, h, i)) continue;
|
||||
/* if not expanding s->board[i] to s->board[j] implies
|
||||
* that s->board[i] can't reach its full size, ... */
|
||||
assert(s->nempty);
|
||||
printv(
|
||||
"learn: ds %d at (%d, %d) blocking (%d, %d)\n",
|
||||
s->board[i], j % w, j / w, i % w, i / w);
|
||||
--s->nempty;
|
||||
s->board[j] = s->board[i];
|
||||
filled_square(s, w, h, j);
|
||||
learn = TRUE;
|
||||
}
|
||||
}
|
||||
return learn;
|
||||
}
|
||||
|
||||
static int solver(const int *orig, int w, int h, char **solution) {
|
||||
const int sz = w * h;
|
||||
|
||||
int *board = memdup(orig, sz, sizeof (int));
|
||||
int *dsf = snew_dsf(sz); /* eqv classes: connected components */
|
||||
int *connected = snewn(sz, int); /* connected[n] := n.next; */
|
||||
struct solver_state ss;
|
||||
ss.board = memdup(orig, sz, sizeof (int));
|
||||
ss.dsf = snew_dsf(sz); /* eqv classes: connected components */
|
||||
ss.connected = snewn(sz, int); /* connected[n] := n.next; */
|
||||
/* cyclic disjoint singly linked lists, same partitioning as dsf.
|
||||
* The lists lets you iterate over a partition given any member */
|
||||
|
||||
int nempty = 0;
|
||||
printv("trying to solve this:\n");
|
||||
print_board(ss.board, w, h);
|
||||
|
||||
int learn;
|
||||
|
||||
int i;
|
||||
for (i = 0; i < sz; i++) connected[i] = i;
|
||||
|
||||
for (i = 0; i < sz; ++i) {
|
||||
int j;
|
||||
if (board[i] == EMPTY) ++nempty;
|
||||
else for (j = 0; j < 4; ++j) {
|
||||
const int x = (i % w) + dx[j];
|
||||
const int y = (i / w) + dy[j];
|
||||
const int idx = w*y + x;
|
||||
if (x < 0 || x >= w || y < 0 || y >= h) continue;
|
||||
if (board[i] == board[idx]) merge(dsf, connected, i, idx);
|
||||
}
|
||||
}
|
||||
|
||||
/* puts("trying to solve this:");
|
||||
print_board(board, w, h); */
|
||||
|
||||
/* TODO: refactor this code, it's too long */
|
||||
init_solver_state(&ss, w, h);
|
||||
do {
|
||||
int i;
|
||||
learn = FALSE;
|
||||
if (learn_blocked_expansion(&ss, w, h)) continue;
|
||||
if (learn_expand_or_one(&ss, w, h)) continue;
|
||||
if (learn_critical_square(&ss, w, h)) continue;
|
||||
break;
|
||||
} while (ss.nempty);
|
||||
|
||||
/* for every connected component */
|
||||
for (i = 0; i < sz; ++i) {
|
||||
int exp = SENTINEL;
|
||||
int j;
|
||||
|
||||
/* If the component consists of empty squares */
|
||||
if (board[i] == EMPTY) {
|
||||
int k;
|
||||
int one = TRUE;
|
||||
for (k = 0; k < 4; ++k) {
|
||||
const int x = (i % w) + dx[k];
|
||||
const int y = (i / w) + dy[k];
|
||||
const int idx = w*y + x;
|
||||
int n;
|
||||
if (x < 0 || x >= w || y < 0 || y >= h) continue;
|
||||
if (board[idx] == EMPTY) {
|
||||
one = FALSE;
|
||||
continue;
|
||||
}
|
||||
if (one &&
|
||||
(board[idx] == 1 ||
|
||||
(board[idx] >= expandsize(board, dsf, w, h,
|
||||
i, board[idx]))))
|
||||
one = FALSE;
|
||||
assert(board[i] == EMPTY);
|
||||
board[i] = -SENTINEL;
|
||||
n = count(board, w, h, idx);
|
||||
assert(board[i] == EMPTY);
|
||||
if (n >= board[idx]) continue;
|
||||
EXPAND(i, idx);
|
||||
break;
|
||||
}
|
||||
if (k == 4 && one) {
|
||||
assert(board[i] == EMPTY);
|
||||
board[i] = 1;
|
||||
assert(nempty);
|
||||
--nempty;
|
||||
learn = TRUE;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
/* printf("expanding blob of (%d, %d)\n", i % w, i / w); */
|
||||
|
||||
j = dsf_canonify(dsf, i);
|
||||
|
||||
/* (but only for each connected component) */
|
||||
if (i != j) continue;
|
||||
|
||||
/* (and not if it's already complete) */
|
||||
if (dsf_size(dsf, j) == board[j]) continue;
|
||||
|
||||
/* for each square j _in_ the connected component */
|
||||
do {
|
||||
int k;
|
||||
/* printf(" looking at (%d, %d)\n", j % w, j / w); */
|
||||
|
||||
/* for each neighbouring square (idx) */
|
||||
for (k = 0; k < 4; ++k) {
|
||||
const int x = (j % w) + dx[k];
|
||||
const int y = (j / w) + dy[k];
|
||||
const int idx = w*y + x;
|
||||
int size;
|
||||
/* int l;
|
||||
int nhits = 0;
|
||||
int hits[4]; */
|
||||
if (x < 0 || x >= w || y < 0 || y >= h) continue;
|
||||
if (board[idx] != EMPTY) continue;
|
||||
if (exp == idx) continue;
|
||||
/* printf("\ttrying to expand onto (%d, %d)\n", x, y); */
|
||||
|
||||
/* find out the would-be size of the new connected
|
||||
* component if we actually expanded into idx */
|
||||
/*
|
||||
size = 1;
|
||||
for (l = 0; l < 4; ++l) {
|
||||
const int lx = x + dx[l];
|
||||
const int ly = y + dy[l];
|
||||
const int idxl = w*ly + lx;
|
||||
int root;
|
||||
int m;
|
||||
if (lx < 0 || lx >= w || ly < 0 || ly >= h) continue;
|
||||
if (board[idxl] != board[j]) continue;
|
||||
root = dsf_canonify(dsf, idxl);
|
||||
for (m = 0; m < nhits && root != hits[m]; ++m);
|
||||
if (m != nhits) continue;
|
||||
// printf("\t (%d, %d) contributed %d to size\n", lx, ly, dsf[root] >> 2);
|
||||
size += dsf_size(dsf, root);
|
||||
assert(dsf_size(dsf, root) >= 1);
|
||||
hits[nhits++] = root;
|
||||
}
|
||||
*/
|
||||
|
||||
size = expandsize(board, dsf, w, h, idx, board[j]);
|
||||
|
||||
/* ... and see if that size is too big, or if we
|
||||
* have other expansion candidates. Otherwise
|
||||
* remember the (so far) only candidate. */
|
||||
|
||||
/* printf("\tthat would give a size of %d\n", size); */
|
||||
if (size > board[j]) continue;
|
||||
/* printf("\tnow knowing %d expansions\n", nexpand + 1); */
|
||||
if (exp != SENTINEL) goto next_i;
|
||||
assert(exp != idx);
|
||||
exp = idx;
|
||||
}
|
||||
|
||||
j = connected[j]; /* next square in the same CC */
|
||||
assert(board[i] == board[j]);
|
||||
} while (j != i);
|
||||
/* end: for each square j _in_ the connected component */
|
||||
|
||||
if (exp == SENTINEL) continue;
|
||||
/* printf("expand b: %d -> %d\n", i, exp); */
|
||||
EXPAND(exp, i);
|
||||
|
||||
next_i:
|
||||
;
|
||||
}
|
||||
/* end: for each connected component */
|
||||
} while (learn && nempty);
|
||||
|
||||
/* puts("best guess:");
|
||||
print_board(board, w, h); */
|
||||
printv("best guess:\n");
|
||||
print_board(ss.board, w, h);
|
||||
|
||||
if (solution) {
|
||||
int i;
|
||||
assert(*solution == NULL);
|
||||
*solution = snewn(sz + 2, char);
|
||||
**solution = 's';
|
||||
for (i = 0; i < sz; ++i) (*solution)[i + 1] = board[i] + '0';
|
||||
for (i = 0; i < sz; ++i) (*solution)[i + 1] = ss.board[i] + '0';
|
||||
(*solution)[sz + 1] = '\0';
|
||||
/* We don't need the \0 for execute_move (the only user)
|
||||
* I'm just being printf-friendly in case I wanna print */
|
||||
}
|
||||
|
||||
sfree(dsf);
|
||||
sfree(board);
|
||||
sfree(connected);
|
||||
sfree(ss.dsf);
|
||||
sfree(ss.board);
|
||||
sfree(ss.connected);
|
||||
|
||||
return !nempty;
|
||||
return !ss.nempty;
|
||||
}
|
||||
|
||||
static int *make_dsf(int *dsf, int *board, const int w, const int h) {
|
||||
@ -744,6 +835,31 @@ static int compare(const void *pa, const void *pb) {
|
||||
return g_board[*(const int *)pb] - g_board[*(const int *)pa];
|
||||
}
|
||||
|
||||
static void minimize_clue_set(int *board, int w, int h, int *randomize) {
|
||||
const int sz = w * h;
|
||||
int i;
|
||||
int *board_cp = snewn(sz, int);
|
||||
memcpy(board_cp, board, sz * sizeof (int));
|
||||
|
||||
/* since more clues only helps and never hurts, one pass will do
|
||||
* just fine: if we can remove clue n with k clues of index > n,
|
||||
* we could have removed clue n with >= k clues of index > n.
|
||||
* So an additional pass wouldn't do anything [use induction]. */
|
||||
for (i = 0; i < sz; ++i) {
|
||||
if (board[randomize[i]] == EMPTY) continue;
|
||||
board[randomize[i]] = EMPTY;
|
||||
/* (rot.) symmetry tends to include _way_ too many hints */
|
||||
/* board[sz - randomize[i] - 1] = EMPTY; */
|
||||
if (!solver(board, w, h, NULL)) {
|
||||
board[randomize[i]] = board_cp[randomize[i]];
|
||||
/* board[sz - randomize[i] - 1] =
|
||||
board_cp[sz - randomize[i] - 1]; */
|
||||
}
|
||||
}
|
||||
|
||||
sfree(board_cp);
|
||||
}
|
||||
|
||||
static char *new_game_desc(game_params *params, random_state *rs,
|
||||
char **aux, int interactive)
|
||||
{
|
||||
@ -752,7 +868,6 @@ static char *new_game_desc(game_params *params, random_state *rs,
|
||||
const int sz = w * h;
|
||||
int *board = snewn(sz, int);
|
||||
int *randomize = snewn(sz, int);
|
||||
int *solver_board = snewn(sz, int);
|
||||
char *game_description = snewn(sz + 1, char);
|
||||
int i;
|
||||
|
||||
@ -762,35 +877,23 @@ static char *new_game_desc(game_params *params, random_state *rs,
|
||||
}
|
||||
|
||||
make_board(board, w, h, rs);
|
||||
memcpy(solver_board, board, sz * sizeof (int));
|
||||
|
||||
g_board = board;
|
||||
qsort(randomize, sz, sizeof (int), compare);
|
||||
|
||||
/* since more clues only helps and never hurts, one pass will do
|
||||
* just fine: if we can remove clue n with k clues of index > n,
|
||||
* we could have removed clue n with >= k clues of index > n.
|
||||
* So an additional pass wouldn't do anything [use induction]. */
|
||||
for (i = 0; i < sz; ++i) {
|
||||
solver_board[randomize[i]] = EMPTY;
|
||||
if (!solver(solver_board, w, h, NULL))
|
||||
solver_board[randomize[i]] = board[randomize[i]];
|
||||
}
|
||||
minimize_clue_set(board, w, h, randomize);
|
||||
|
||||
for (i = 0; i < sz; ++i) {
|
||||
assert(solver_board[i] >= 0);
|
||||
assert(solver_board[i] < 10);
|
||||
game_description[i] = solver_board[i] + '0';
|
||||
assert(board[i] >= 0);
|
||||
assert(board[i] < 10);
|
||||
game_description[i] = board[i] + '0';
|
||||
}
|
||||
game_description[sz] = '\0';
|
||||
|
||||
/*
|
||||
solver(solver_board, w, h, aux);
|
||||
print_board(solver_board, w, h);
|
||||
solver(board, w, h, aux);
|
||||
print_board(board, w, h);
|
||||
*/
|
||||
|
||||
sfree(randomize);
|
||||
sfree(solver_board);
|
||||
sfree(board);
|
||||
|
||||
return game_description;
|
||||
@ -802,7 +905,7 @@ static char *validate_desc(game_params *params, char *desc)
|
||||
const int sz = params->w * params->h;
|
||||
const char m = '0' + max(max(params->w, params->h), 3);
|
||||
|
||||
/* printf("desc = '%s'; sz = %d\n", desc, sz); */
|
||||
printv("desc = '%s'; sz = %d\n", desc, sz);
|
||||
|
||||
for (i = 0; desc[i] && i < sz; ++i)
|
||||
if (!isdigit((unsigned char) *desc))
|
||||
|
Reference in New Issue
Block a user