Fix trivial UI glitch involving clicking on the border outside the

grid. I'm really starting to get annoyed by the default round-
towards-zero behaviour of C integer division.

[originally from svn r5681]
This commit is contained in:
Simon Tatham
2005-04-26 08:20:25 +00:00
parent 80129693bb
commit 22ab2c0b82

4
solo.c
View File

@ -1209,8 +1209,8 @@ static game_state *make_move(game_state *from, game_ui *ui, int x, int y,
int tx, ty;
game_state *ret;
tx = (x - BORDER) / TILE_SIZE;
ty = (y - BORDER) / TILE_SIZE;
tx = (x + TILE_SIZE - BORDER) / TILE_SIZE - 1;
ty = (y + TILE_SIZE - BORDER) / TILE_SIZE - 1;
if (tx >= 0 && tx < cr && ty >= 0 && ty < cr && button == LEFT_BUTTON) {
if (tx == ui->hx && ty == ui->hy) {