Use \q{} and \by in Black Box docs.

[originally from svn r6104]
This commit is contained in:
Jacob Nevins
2005-07-17 10:13:41 +00:00
parent a1dc27e43a
commit 257288773f

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@ -1296,14 +1296,14 @@ the following ways:
to the left.
\b A laser that would re-emerge from the entry location is considered to be
'reflected'.
\q{reflected}.
\b A laser which would get deflected down the laser firing range is also
considered to be 'reflected'; this means that a ball to the front-left
considered to be \q{reflected}; this means that a ball to the front-left
or front-right of a laser's entry point will reflect the laser.
Lasers that are reflected appear as a 'R'; lasers that hit balls
dead-on appear as 'H'. Otherwise, a number appears at the firing point
Lasers that are reflected appear as a \q{R}; lasers that hit balls
dead-on appear as \q{H}. Otherwise, a number appears at the firing point
and the location where the laser emerges (this number is unique to
that shot).
@ -1327,7 +1327,7 @@ of the laser behaviours shown above:
As shown, it is possible for a ball to receive multiple reflections
before re-emerging (see turn 3). Similarly, a ball may be reflected
(possibly more than once) before receiving a hit (the 'H' on the
(possibly more than once) before receiving a hit (the \q{H} on the
left side of the example).
Note that any layout with more that 4 balls may have a non-unique
@ -1394,14 +1394,14 @@ These parameters are available from the \q{Custom...} option on the
\dt \e{Width}, \e{Height}
\dd Size of grid in squares. There are 2 * \e{Width} * \e{Height} lasers
\dd Size of grid in squares. There are 2 \by \e{Width} \by \e{Height} lasers
per grid, two per row and two per column.
\dt \e{No. of balls}
\dd Number of balls to place in the grid. This can be a single number,
or a range (separated with a hyphen, like '2-6'), and determines the
number of balls to place on the grid. The 'reveal' button is only
or a range (separated with a hyphen, like \q{2-6}), and determines the
number of balls to place on the grid. The \q{reveal} button is only
enabled if you have guessed an appropriate number of balls; a guess
using a different number to the original solution is still acceptable,
if all the laser inputs and outputs match.