Use \q{} and \by in Black Box docs.

[originally from svn r6104]
This commit is contained in:
Jacob Nevins
2005-07-17 10:13:41 +00:00
parent a1dc27e43a
commit 257288773f

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@ -1296,14 +1296,14 @@ the following ways:
to the left. to the left.
\b A laser that would re-emerge from the entry location is considered to be \b A laser that would re-emerge from the entry location is considered to be
'reflected'. \q{reflected}.
\b A laser which would get deflected down the laser firing range is also \b A laser which would get deflected down the laser firing range is also
considered to be 'reflected'; this means that a ball to the front-left considered to be \q{reflected}; this means that a ball to the front-left
or front-right of a laser's entry point will reflect the laser. or front-right of a laser's entry point will reflect the laser.
Lasers that are reflected appear as a 'R'; lasers that hit balls Lasers that are reflected appear as a \q{R}; lasers that hit balls
dead-on appear as 'H'. Otherwise, a number appears at the firing point dead-on appear as \q{H}. Otherwise, a number appears at the firing point
and the location where the laser emerges (this number is unique to and the location where the laser emerges (this number is unique to
that shot). that shot).
@ -1327,7 +1327,7 @@ of the laser behaviours shown above:
As shown, it is possible for a ball to receive multiple reflections As shown, it is possible for a ball to receive multiple reflections
before re-emerging (see turn 3). Similarly, a ball may be reflected before re-emerging (see turn 3). Similarly, a ball may be reflected
(possibly more than once) before receiving a hit (the 'H' on the (possibly more than once) before receiving a hit (the \q{H} on the
left side of the example). left side of the example).
Note that any layout with more that 4 balls may have a non-unique Note that any layout with more that 4 balls may have a non-unique
@ -1394,14 +1394,14 @@ These parameters are available from the \q{Custom...} option on the
\dt \e{Width}, \e{Height} \dt \e{Width}, \e{Height}
\dd Size of grid in squares. There are 2 * \e{Width} * \e{Height} lasers \dd Size of grid in squares. There are 2 \by \e{Width} \by \e{Height} lasers
per grid, two per row and two per column. per grid, two per row and two per column.
\dt \e{No. of balls} \dt \e{No. of balls}
\dd Number of balls to place in the grid. This can be a single number, \dd Number of balls to place in the grid. This can be a single number,
or a range (separated with a hyphen, like '2-6'), and determines the or a range (separated with a hyphen, like \q{2-6}), and determines the
number of balls to place on the grid. The 'reveal' button is only number of balls to place on the grid. The \q{reveal} button is only
enabled if you have guessed an appropriate number of balls; a guess enabled if you have guessed an appropriate number of balls; a guess
using a different number to the original solution is still acceptable, using a different number to the original solution is still acceptable,
if all the laser inputs and outputs match. if all the laser inputs and outputs match.