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Move a rogue declaration to the top of its block.
[originally from svn r6027]
This commit is contained in:
2
net.c
2
net.c
@ -1981,6 +1981,7 @@ static char *interpret_move(game_state *state, game_ui *ui,
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sprintf(buf, "L%d,%d", tx, ty);
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sprintf(buf, "L%d,%d", tx, ty);
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return dupstr(buf);
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return dupstr(buf);
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} else if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
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} else if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
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char buf[80];
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/*
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/*
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* The left and right buttons have no effect if clicked on a
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* The left and right buttons have no effect if clicked on a
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@ -1993,7 +1994,6 @@ static char *interpret_move(game_state *state, game_ui *ui,
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* Otherwise, turn the tile one way or the other. Left button
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* Otherwise, turn the tile one way or the other. Left button
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* turns anticlockwise; right button turns clockwise.
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* turns anticlockwise; right button turns clockwise.
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*/
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*/
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char buf[80];
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sprintf(buf, "%c%d,%d", (button == LEFT_BUTTON ? 'A' : 'C'), tx, ty);
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sprintf(buf, "%c%d,%d", (button == LEFT_BUTTON ? 'A' : 'C'), tx, ty);
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return dupstr(buf);
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return dupstr(buf);
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} else if (button == 'J') {
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} else if (button == 'J') {
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