mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 16:05:44 -07:00
js: Simplify menu CSS a little
Mostly removing redundant rules and simplifying selectors.
This commit is contained in:
@ -75,25 +75,29 @@ EOF
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<title>${puzzlename}, ${unfinishedtitlefragment}from Simon Tatham's Portable Puzzle Collection</title>
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<title>${puzzlename}, ${unfinishedtitlefragment}from Simon Tatham's Portable Puzzle Collection</title>
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<script defer type="text/javascript" src="${jspath}${filename}.js"></script>
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<script defer type="text/javascript" src="${jspath}${filename}.js"></script>
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<style class="text/css">
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<style class="text/css">
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/* Margins and centring on the top-level div for the game menu */
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/* Top-level form for the game menu */
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#gamemenu { margin-top: 0; margin-bottom: 0.3em; text-align: center }
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#gamemenu {
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margin-top: 0;
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margin-bottom: 0.375em;
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/* Add a little mild text formatting */
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font-weight: bold;
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font-size: 0.8em;
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text-align: center
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}
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/* Inside that div, the main menu bar and every submenu inside it is a <ul> */
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/* Inside that form, the main menu bar and every submenu inside it is a <ul> */
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#gamemenu ul {
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#gamemenu ul {
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list-style: none; /* get rid of the normal unordered-list bullets */
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list-style: none; /* get rid of the normal unordered-list bullets */
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/* make top-level menu bar items appear side by side */
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/* make top-level menu bar items appear side by side */
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display: inline-flex;
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display: flex;
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flex-wrap: wrap;
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flex-wrap: wrap;
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justify-content: center;
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justify-content: center;
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position: relative; /* allow submenus to position themselves near parent */
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margin: 0;
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margin: 0;
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padding: 0;
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padding: 0;
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}
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}
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/* Individual menu items are <li> elements within such a <ul> */
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/* Individual menu items are <li> elements within such a <ul> */
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#gamemenu ul li {
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#gamemenu li {
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/* Add a little mild text formatting */
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font-weight: bold; font-size: 0.8em;
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/* Suppress the text-selection I-beam pointer */
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/* Suppress the text-selection I-beam pointer */
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cursor: default;
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cursor: default;
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/* Surround each menu item with a border. */
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/* Surround each menu item with a border. */
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@ -105,36 +109,29 @@ EOF
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position: relative;
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position: relative;
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}
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}
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#gamemenu ul li.separator {
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#gamemenu li.separator {
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width: 1.5em;
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width: 1.5em;
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color: transparent;
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border: 0;
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border: 0;
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}
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}
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/* The interactive contents of menu items are their child elements. */
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/* The interactive contents of menu items are their child elements. */
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#gamemenu ul li > * {
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#gamemenu li > * {
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/* Line height and padding appropriate to top-level menu items */
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/* Line height and padding appropriate to top-level menu items */
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padding-left: 0.75em; padding-right: 0.75em;
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padding: 0.2em 0.75em;
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padding-top: 0.2em; padding-bottom: 0.2em;
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margin: 0;
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margin: 0;
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display: block;
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display: block;
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}
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}
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#gamemenu ul :disabled {
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#gamemenu :disabled {
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/* Grey out disabled buttons */
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/* Grey out disabled buttons */
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color: rgba(0,0,0,0.5);
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color: rgba(0,0,0,0.5);
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}
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}
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#gamemenu ul li > :hover {
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#gamemenu li > :hover:not(:disabled) {
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/* When the mouse is over a menu item, highlight it */
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/* When the mouse is over a menu item, highlight it */
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background: rgba(0,0,0,0.3);
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background: rgba(0,0,0,0.3);
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}
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}
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#gamemenu ul li > :disabled:hover {
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/* Disabled menu items don't get a highlight on mouse hover */
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background: inherit;
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}
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\@media (max-width:18em) {
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\@media (max-width:18em) {
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/* Suppress some words in top-level menu items when viewport
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/* Suppress some words in top-level menu items when viewport
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* is very small */
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* is very small */
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@ -151,7 +148,7 @@ EOF
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position: absolute;
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position: absolute;
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top: 100%;
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top: 100%;
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left: 0;
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left: 0;
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/* Go back to vertical stacking, for drop-down submenus */
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/* Switch to vertical stacking for drop-down submenus */
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flex-direction: column;
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flex-direction: column;
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/* We must specify an explicit background colour for submenus, because
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/* We must specify an explicit background colour for submenus, because
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* they must be opaque (don't want other page contents showing through
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* they must be opaque (don't want other page contents showing through
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@ -168,13 +165,11 @@ EOF
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}
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}
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/* Menu items in second-level menus and below */
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/* Menu items in second-level menus and below */
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#gamemenu ul ul li {
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#gamemenu li li {
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/* Inhibit wrapping, so the submenu will expand its width as needed. */
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/* Inhibit wrapping, so the submenu will expand its width as needed. */
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white-space: nowrap;
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white-space: nowrap;
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/* Override the text-align:center from above */
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/* Override the text-align:center from above */
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text-align: left;
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text-align: left;
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/* Don't make the text any smaller than the previous level of menu */
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font-size: 100%;
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}
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}
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#gamemenu ul ul ul {
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#gamemenu ul ul ul {
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@ -189,7 +184,7 @@ EOF
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left: inherit; right: 100%;
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left: inherit; right: 100%;
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}
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}
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#gamemenu ul li:hover > * > ul {
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#gamemenu :hover > ul {
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/* Last but by no means least, the all-important line that makes
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/* Last but by no means least, the all-important line that makes
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* submenus be displayed! Any <ul> whose parent <li> is being
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* submenus be displayed! Any <ul> whose parent <li> is being
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* hovered over gets display:flex overriding the display:none
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* hovered over gets display:flex overriding the display:none
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@ -202,7 +197,6 @@ EOF
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* removing the default button styling. */
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* removing the default button styling. */
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appearance: none;
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appearance: none;
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font: inherit;
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font: inherit;
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padding: initial;
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color: inherit;
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color: inherit;
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background: initial;
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background: initial;
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border: initial;
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border: initial;
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@ -218,16 +212,15 @@ EOF
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margin: initial;
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margin: initial;
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font: inherit;
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font: inherit;
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padding-right: 0.5em;
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padding-right: 0.5em;
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color: transparent;
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}
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}
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#gamemenu .tick::before {
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#gamemenu .tick::before {
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content: "\\2713";
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content: "\\2713";
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}
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}
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#gamemenu .tick:checked {
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#gamemenu .tick:not(:checked) {
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/* Tick for a selected menu entry. */
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/* Tick for an unselected menu entry. */
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color: inherit;
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color: transparent;
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}
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}
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#statusbar {
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#statusbar {
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