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Dominosa: require the two halves of a domino to be adjacent
Also that a line indicating no domino be between adjacent squares. Without this, execute_move would allow you to place dominos and edges between any pair ot squares, and then generate assertion failures ("execute_move: Assertion `d2 - w >= 0' failed." and "execute_move: Assertion `d1 - w >= 0' failed.") when a domino was placed over an invalid edge. This example save file demonstrates the problem: SAVEFILE:41:Simon Tatham's Portable Puzzle Collection GAME :8:Dominosa PARAMS :1:6 CPARAMS :1:6 DESC :56:55521461210004364611033535444421636022603153156422620503 NSTATES :1:3 STATEPOS:1:3 MOVE :4:E0,2 MOVE :4:D0,2
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@ -2896,7 +2896,8 @@ static game_state *execute_move(const game_state *state, const char *move)
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move++;
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} else if (move[0] == 'D' &&
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sscanf(move+1, "%d,%d%n", &d1, &d2, &p) == 2 &&
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d1 >= 0 && d1 < wh && d2 >= 0 && d2 < wh && d1 < d2) {
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d1 >= 0 && d1 < wh && d2 >= 0 && d2 < wh && d1 < d2 &&
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(d2 - d1 == 1 || d2 - d1 == w)) {
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/*
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* Toggle domino presence between d1 and d2.
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@ -2964,7 +2965,8 @@ static game_state *execute_move(const game_state *state, const char *move)
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} else if (move[0] == 'E' &&
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sscanf(move+1, "%d,%d%n", &d1, &d2, &p) == 2 &&
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d1 >= 0 && d1 < wh && d2 >= 0 && d2 < wh && d1 < d2 &&
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ret->grid[d1] == d1 && ret->grid[d2] == d2) {
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ret->grid[d1] == d1 && ret->grid[d2] == d2 &&
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(d2 - d1 == 1 || d2 - d1 == w)) {
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/*
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* Toggle edge presence between d1 and d2.
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