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When we run out of background colours for chains and wrap back to the
beginning, we should wrap back to COL_B0+1 rather than COL_B0 itself, so as not to reuse white. White should be special, and always indicate a properly numbered square. [originally from svn r9305]
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@ -1812,8 +1812,8 @@ static int num2col(game_drawstate *ds, int num)
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{
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int set = num / (ds->n+1);
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if (num <= 0) return COL_B0;
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return COL_B0 + (set % 16);
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if (num <= 0 || set == 0) return COL_B0;
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return COL_B0 + 1 + ((set-1) % 15);
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}
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#define ARROW_HALFSZ (7 * TILE_SIZE / 32)
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