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Tents: mark squares as non-tents with {Shift,Control}-cursor keys.
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committed by
Simon Tatham

parent
67178751e9
commit
3234912f92
@ -2110,7 +2110,9 @@ remainder of a row once you have placed all its tents.)
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You can also use the cursor keys to move around the grid. Pressing the
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return key over an empty square will place a tent, and pressing the
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space bar over an empty square will colour it green; either key will
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clear an occupied square.
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clear an occupied square. Holding Shift and pressing the cursor keys
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will colour empty squares green. Holding Control and pressing the
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cursor keys will colour green both empty squares and squares with tents.
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(All the actions described in \k{common-actions} are also available.)
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23
tents.c
23
tents.c
@ -1544,6 +1544,9 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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{
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int w = state->p.w, h = state->p.h;
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char tmpbuf[80];
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int shift = button & MOD_SHFT, control = button & MOD_CTRL;
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button &= ~MOD_MASK;
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if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
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x = FROMCOORD(x);
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@ -1640,8 +1643,26 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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}
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if (IS_CURSOR_MOVE(button)) {
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move_cursor(button, &ui->cx, &ui->cy, w, h, 0);
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ui->cdisp = 1;
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if (shift || control) {
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int len = 0, i, indices[2];
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indices[0] = ui->cx + w * ui->cy;
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move_cursor(button, &ui->cx, &ui->cy, w, h, 0);
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indices[1] = ui->cx + w * ui->cy;
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/* NONTENTify all unique traversed eligible squares */
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for (i = 0; i <= (indices[0] != indices[1]); ++i)
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if (state->grid[indices[i]] == BLANK ||
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(control && state->grid[indices[i]] == TENT)) {
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len += sprintf(tmpbuf + len, "%sN%d,%d", len ? ";" : "",
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indices[i] % w, indices[i] / w);
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assert(len < lenof(tmpbuf));
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}
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tmpbuf[len] = '\0';
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if (len) return dupstr(tmpbuf);
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} else
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move_cursor(button, &ui->cx, &ui->cy, w, h, 0);
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return "";
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}
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if (ui->cdisp) {
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