Tidy up comments.

[originally from svn r6601]
This commit is contained in:
Simon Tatham
2006-03-12 09:06:27 +00:00
parent 27160f7ad2
commit 3575c3df79

View File

@ -287,7 +287,10 @@ struct solver_scratch {
* below it might form a <-shape between them
*
* Any starting 1 or 3 clue rules out four bits in this array
* immediately; we can rule out further bits during play using
* immediately; a 2 clue propagates any ruled-out bit past it
* (if the two squares on one side of a 2 cannot be a v-shape,
* then neither can the two on the other side be the same
* v-shape); we can rule out further bits during play using
* partially filled 2 clues; whenever a pair of squares is
* known not to be _either_ kind of v-shape, we can mark them
* as equivalent.
@ -486,7 +489,7 @@ static int slant_solve(int w, int h, const signed char *clues,
memset(sc->vbitmap, 0xF, w*h);
/*
* Initialise the `exits' and `border' arrays. Theses is used
* Initialise the `exits' and `border' arrays. These are used
* to do second-order loop avoidance: the dual of the no loops
* constraint is that every point must be somehow connected to
* the border of the grid (otherwise there would be a solid