Mines: fix a typo in a comment.

A sharp-eyed user just pointed it out.
This commit is contained in:
Simon Tatham
2022-06-12 08:00:08 +01:00
parent c43a34fbfe
commit 387d323dd8

View File

@ -250,7 +250,7 @@ static const char *validate_params(const game_params *params, bool full)
* blocking the way and no idea what's behind them, or one mine
* and no way to know which of the two rows it's in. If the
* mine count is even you can create a soluble grid by packing
* all the mines at one end (so what when you hit a two-mine
* all the mines at one end (so that when you hit a two-mine
* wall there are only as many covered squares left as there
* are mines); but if it's odd, you are doomed, because you
* _have_ to have a gap somewhere which you can't determine the