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Mines: fix a typo in a comment.
A sharp-eyed user just pointed it out.
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mines.c
2
mines.c
@ -250,7 +250,7 @@ static const char *validate_params(const game_params *params, bool full)
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* blocking the way and no idea what's behind them, or one mine
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* and no way to know which of the two rows it's in. If the
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* mine count is even you can create a soluble grid by packing
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* all the mines at one end (so what when you hit a two-mine
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* all the mines at one end (so that when you hit a two-mine
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* wall there are only as many covered squares left as there
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* are mines); but if it's odd, you are doomed, because you
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* _have_ to have a gap somewhere which you can't determine the
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