After it confused Verity, clarify in the Unequal docs that the

Trivial and Recursive difficulty levels are available for custom
selection even though no preset uses them.

[originally from svn r7336]
This commit is contained in:
Simon Tatham
2007-02-25 23:30:14 +00:00
parent ca96ca1ac9
commit 3bfe0fb32e

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@ -2087,8 +2087,9 @@ them. Your aim is to fully populate the grid with numbers such that:
\b All the greater-than signs are satisfied. \b All the greater-than signs are satisfied.
In \q{Trivial} mode, there are no greater-than signs; the puzzle is In \q{Trivial} mode (available via the \q{Custom} game type
to solve the \i{Latin square} only. selector), there are no greater-than signs; the puzzle is to solve
the \i{Latin square} only.
At the time of writing, this puzzle is appearing in the Guardian At the time of writing, this puzzle is appearing in the Guardian
weekly under the name \q{\i{Futoshiki}}. weekly under the name \q{\i{Futoshiki}}.
@ -2137,10 +2138,11 @@ These parameters are available from the \q{Custom...} option on the
\dt \e{Difficulty} \dt \e{Difficulty}
\dd Controls the difficulty of the generated puzzle. At Trivial \dd Controls the difficulty of the generated puzzle. At Trivial
level, there are no greater-than signs (the puzzle is to solve the level, there are no greater-than signs; the puzzle is to solve the
Latin square only); at Recursive level backtracking will be required Latin square only. At Recursive level (only available via the
(but the solution should still be unique); the levels in between \q{Custom} game type selector) backtracking will be required, but
require increasingly complex reasoning to avoid having to backtrack. the solution should still be unique. The levels in between require
increasingly complex reasoning to avoid having to backtrack.