Add a menu bar, in both Windows and GTK. In particular, game modules

are now expected to provide a list of `presets' (game_params plus a
name) which are selectable from the menu. This means I can play
both Octahedron and Cube without recompiling in between :-)
While I'm here, also enabled a Cygwin makefile, which Just Worked.

[originally from svn r4158]
This commit is contained in:
Simon Tatham
2004-04-28 12:07:15 +00:00
parent 03e4862683
commit 3d8e7585b7
7 changed files with 362 additions and 23 deletions

View File

@ -14,6 +14,11 @@ struct midend_data {
frontend *frontend;
char *seed;
int nstates, statesize, statepos;
game_params **presets;
char **preset_names;
int npresets, presetsize;
game_params *params;
game_state **states;
game_drawstate *drawstate;
@ -39,6 +44,9 @@ midend_data *midend_new(frontend *frontend)
me->seed = NULL;
me->drawstate = NULL;
me->oldstate = NULL;
me->presets = NULL;
me->preset_names = NULL;
me->npresets = me->presetsize = 0;
return me;
}
@ -59,7 +67,7 @@ void midend_size(midend_data *me, int *x, int *y)
void midend_set_params(midend_data *me, game_params *params)
{
free_params(me->params);
me->params = params;
me->params = dup_params(params);
}
void midend_new_game(midend_data *me, char *seed)
@ -227,3 +235,35 @@ float *midend_colours(midend_data *me, int *ncolours)
return ret;
}
int midend_num_presets(midend_data *me)
{
if (!me->npresets) {
char *name;
game_params *preset;
while (game_fetch_preset(me->npresets, &name, &preset)) {
if (me->presetsize <= me->npresets) {
me->presetsize = me->npresets + 10;
me->presets = sresize(me->presets, me->presetsize,
game_params *);
me->preset_names = sresize(me->preset_names, me->presetsize,
char *);
}
me->presets[me->npresets] = preset;
me->preset_names[me->npresets] = name;
me->npresets++;
}
}
return me->npresets;
}
void midend_fetch_preset(midend_data *me, int n,
char **name, game_params **params)
{
assert(n >= 0 && n < me->npresets);
*name = me->preset_names[n];
*params = me->presets[n];
}