Add a menu bar, in both Windows and GTK. In particular, game modules

are now expected to provide a list of `presets' (game_params plus a
name) which are selectable from the menu. This means I can play
both Octahedron and Cube without recompiling in between :-)
While I'm here, also enabled a Cygwin makefile, which Just Worked.

[originally from svn r4158]
This commit is contained in:
Simon Tatham
2004-04-28 12:07:15 +00:00
parent 03e4862683
commit 3d8e7585b7
7 changed files with 362 additions and 23 deletions

59
net.c
View File

@ -126,19 +126,60 @@ game_params *default_params(void)
{
game_params *ret = snew(game_params);
ret->width = 11;
ret->height = 11;
ret->wrapping = TRUE;
ret->barrier_probability = 0.1;
ret->width = 5;
ret->height = 5;
ret->wrapping = FALSE;
ret->barrier_probability = 0.0;
return ret;
}
int game_fetch_preset(int i, char **name, game_params **params)
{
game_params *ret;
char str[80];
static const struct { int x, y, wrap; } values[] = {
{5, 5, FALSE},
{7, 7, FALSE},
{9, 9, FALSE},
{11, 11, FALSE},
{13, 11, FALSE},
{5, 5, TRUE},
{7, 7, TRUE},
{9, 9, TRUE},
{11, 11, TRUE},
{13, 11, TRUE},
};
if (i < 0 || i >= lenof(values))
return FALSE;
ret = snew(game_params);
ret->width = values[i].x;
ret->height = values[i].y;
ret->wrapping = values[i].wrap;
ret->barrier_probability = 0.0;
sprintf(str, "%dx%d%s", ret->width, ret->height,
ret->wrapping ? " wrapping" : "");
*name = dupstr(str);
*params = ret;
return TRUE;
}
void free_params(game_params *params)
{
sfree(params);
}
game_params *dup_params(game_params *params)
{
game_params *ret = snew(game_params);
*ret = *params; /* structure copy */
return ret;
}
/* ----------------------------------------------------------------------
* Randomly select a new game seed.
*/
@ -480,27 +521,27 @@ game_state *new_game(game_params *params, char *seed)
x1 = x + X(dir), y1 = y + Y(dir);
if (x1 >= 0 && x1 < state->width &&
y1 >= 0 && y1 < state->width &&
y1 >= 0 && y1 < state->height &&
(barrier(state, x1, y1) & dir2))
corner = TRUE;
x2 = x + X(dir2), y2 = y + Y(dir2);
if (x2 >= 0 && x2 < state->width &&
y2 >= 0 && y2 < state->width &&
y2 >= 0 && y2 < state->height &&
(barrier(state, x2, y2) & dir))
corner = TRUE;
if (corner) {
barrier(state, x, y) |= (dir << 4);
if (x1 >= 0 && x1 < state->width &&
y1 >= 0 && y1 < state->width)
y1 >= 0 && y1 < state->height)
barrier(state, x1, y1) |= (A(dir) << 4);
if (x2 >= 0 && x2 < state->width &&
y2 >= 0 && y2 < state->width)
y2 >= 0 && y2 < state->height)
barrier(state, x2, y2) |= (C(dir) << 4);
x3 = x + X(dir) + X(dir2), y3 = y + Y(dir) + Y(dir2);
if (x3 >= 0 && x3 < state->width &&
y3 >= 0 && y3 < state->width)
y3 >= 0 && y3 < state->height)
barrier(state, x3, y3) |= (F(dir) << 4);
}
}