Unique solubility in Mines means that you can massively increase the

mine density without (as you would with a conventional random grid
generator) rendering the game completely unplayable. High mine
densities are really good fun, and the point of the presets menu is
to provide people with pre-tested good settings and things they
might not have thought to try for themselves; so here are three
additional presets with high densities.

[originally from svn r5906]
This commit is contained in:
Simon Tatham
2005-06-03 12:10:32 +00:00
parent c6b5afe9c1
commit 41ebdb29c6

View File

@ -97,8 +97,11 @@ static game_params *default_params(void)
static const struct game_params mines_presets[] = { static const struct game_params mines_presets[] = {
{9, 9, 10, TRUE}, {9, 9, 10, TRUE},
{9, 9, 35, TRUE},
{16, 16, 40, TRUE}, {16, 16, 40, TRUE},
{16, 16, 99, TRUE},
{30, 16, 99, TRUE}, {30, 16, 99, TRUE},
{30, 16, 170, TRUE},
}; };
static int game_fetch_preset(int i, char **name, game_params **params) static int game_fetch_preset(int i, char **name, game_params **params)