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Unique solubility in Mines means that you can massively increase the
mine density without (as you would with a conventional random grid generator) rendering the game completely unplayable. High mine densities are really good fun, and the point of the presets menu is to provide people with pre-tested good settings and things they might not have thought to try for themselves; so here are three additional presets with high densities. [originally from svn r5906]
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3
mines.c
3
mines.c
@ -97,8 +97,11 @@ static game_params *default_params(void)
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static const struct game_params mines_presets[] = {
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{9, 9, 10, TRUE},
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{9, 9, 35, TRUE},
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{16, 16, 40, TRUE},
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{16, 16, 99, TRUE},
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{30, 16, 99, TRUE},
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{30, 16, 170, TRUE},
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};
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static int game_fetch_preset(int i, char **name, game_params **params)
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