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Add 'Inshi No Heya' (multiplication only) variant to Keen.
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committed by
Simon Tatham

parent
6482ed0e3c
commit
47bc27b0c2
60
keen.c
60
keen.c
@ -1,5 +1,6 @@
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/*
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* keen.c: an implementation of the Times's 'KenKen' puzzle.
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* keen.c: an implementation of the Times's 'KenKen' puzzle, and
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* also of Nikoli's very similar 'Inshi No Heya' puzzle.
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*/
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#include <stdio.h>
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@ -61,7 +62,7 @@ enum {
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};
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struct game_params {
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int w, diff;
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int w, diff, multiplication_only;
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};
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struct clues {
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@ -85,19 +86,22 @@ static game_params *default_params(void)
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ret->w = 6;
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ret->diff = DIFF_NORMAL;
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ret->multiplication_only = FALSE;
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return ret;
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}
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const static struct game_params keen_presets[] = {
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{ 4, DIFF_EASY },
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{ 5, DIFF_EASY },
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{ 6, DIFF_EASY },
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{ 6, DIFF_NORMAL },
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{ 6, DIFF_HARD },
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{ 6, DIFF_EXTREME },
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{ 6, DIFF_UNREASONABLE },
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{ 9, DIFF_NORMAL },
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{ 4, DIFF_EASY, FALSE },
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{ 5, DIFF_EASY, FALSE },
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{ 5, DIFF_EASY, TRUE },
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{ 6, DIFF_EASY, FALSE },
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{ 6, DIFF_NORMAL, FALSE },
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{ 6, DIFF_NORMAL, TRUE },
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{ 6, DIFF_HARD, FALSE },
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{ 6, DIFF_EXTREME, FALSE },
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{ 6, DIFF_UNREASONABLE, FALSE },
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{ 9, DIFF_NORMAL, FALSE },
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};
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static int game_fetch_preset(int i, char **name, game_params **params)
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@ -111,7 +115,8 @@ static int game_fetch_preset(int i, char **name, game_params **params)
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ret = snew(game_params);
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*ret = keen_presets[i]; /* structure copy */
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sprintf(buf, "%dx%d %s", ret->w, ret->w, keen_diffnames[ret->diff]);
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sprintf(buf, "%dx%d %s%s", ret->w, ret->w, keen_diffnames[ret->diff],
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ret->multiplication_only ? ", multiplication only" : "");
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*name = dupstr(buf);
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*params = ret;
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@ -149,6 +154,11 @@ static void decode_params(game_params *params, char const *string)
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p++;
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}
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}
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if (*p == 'm') {
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p++;
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params->multiplication_only = TRUE;
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}
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}
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static char *encode_params(const game_params *params, int full)
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@ -157,7 +167,8 @@ static char *encode_params(const game_params *params, int full)
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sprintf(ret, "%d", params->w);
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if (full)
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sprintf(ret + strlen(ret), "d%c", keen_diffchars[params->diff]);
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sprintf(ret + strlen(ret), "d%c%s", keen_diffchars[params->diff],
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params->multiplication_only ? "m" : "");
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return dupstr(ret);
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}
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@ -167,7 +178,7 @@ static config_item *game_configure(const game_params *params)
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config_item *ret;
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char buf[80];
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ret = snewn(3, config_item);
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ret = snewn(4, config_item);
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ret[0].name = "Grid size";
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ret[0].type = C_STRING;
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@ -180,10 +191,15 @@ static config_item *game_configure(const game_params *params)
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ret[1].sval = DIFFCONFIG;
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ret[1].ival = params->diff;
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ret[2].name = NULL;
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ret[2].type = C_END;
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ret[2].name = "Multiplication only";
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ret[2].type = C_BOOLEAN;
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ret[2].sval = NULL;
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ret[2].ival = 0;
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ret[2].ival = params->multiplication_only;
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ret[3].name = NULL;
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ret[3].type = C_END;
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ret[3].sval = NULL;
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ret[3].ival = 0;
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return ret;
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}
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@ -194,6 +210,7 @@ static game_params *custom_params(const config_item *cfg)
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ret->w = atoi(cfg[0].sval);
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ret->diff = cfg[1].ival;
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ret->multiplication_only = cfg[2].ival;
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return ret;
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}
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@ -912,7 +929,9 @@ done
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singletons[i] = 0;
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j = dsf_canonify(dsf, i);
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k = dsf_size(dsf, j);
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if (j == i && k > 2) {
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if (params->multiplication_only)
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singletons[j] = F_MUL;
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else if (j == i && k > 2) {
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singletons[j] |= F_ADD | F_MUL;
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} else if (j != i && k == 2) {
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/* Fetch the two numbers and sort them into order. */
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@ -1760,7 +1779,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
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}
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static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
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int x, int y, long tile)
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int x, int y, long tile, int only_one_op)
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{
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int w = clues->w /* , a = w*w */;
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int tx, ty, tw, th;
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@ -1830,7 +1849,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
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* want to display them right if so.
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*/
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sprintf (str, "%ld%s", clueval,
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(size == 1 ? "" :
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(size == 1 || only_one_op ? "" :
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cluetype == C_ADD ? "+" :
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cluetype == C_SUB ? ds->minus_sign :
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cluetype == C_MUL ? ds->times_sign :
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@ -2003,7 +2022,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
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if (ds->tiles[y*w+x] != tile) {
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ds->tiles[y*w+x] = tile;
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draw_tile(dr, ds, state->clues, x, y, tile);
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draw_tile(dr, ds, state->clues, x, y, tile,
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state->par.multiplication_only);
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}
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}
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}
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@ -2579,6 +2579,10 @@ level, some backtracking will be required, but the solution should
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still be unique. The remaining levels require increasingly complex
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reasoning to avoid having to backtrack.
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\dt \e{Multiplication only}
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\dd If this is enabled, all boxes will be multiplication boxes.
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With this rule, the puzzle is known as \q{Inshi No Heya}.
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\C{towers} \i{Towers}
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