Add 'Inshi No Heya' (multiplication only) variant to Keen.

This commit is contained in:
Jonas Kölker
2015-10-01 22:32:26 +02:00
committed by Simon Tatham
parent 6482ed0e3c
commit 47bc27b0c2
2 changed files with 44 additions and 20 deletions

60
keen.c
View File

@ -1,5 +1,6 @@
/*
* keen.c: an implementation of the Times's 'KenKen' puzzle.
* keen.c: an implementation of the Times's 'KenKen' puzzle, and
* also of Nikoli's very similar 'Inshi No Heya' puzzle.
*/
#include <stdio.h>
@ -61,7 +62,7 @@ enum {
};
struct game_params {
int w, diff;
int w, diff, multiplication_only;
};
struct clues {
@ -85,19 +86,22 @@ static game_params *default_params(void)
ret->w = 6;
ret->diff = DIFF_NORMAL;
ret->multiplication_only = FALSE;
return ret;
}
const static struct game_params keen_presets[] = {
{ 4, DIFF_EASY },
{ 5, DIFF_EASY },
{ 6, DIFF_EASY },
{ 6, DIFF_NORMAL },
{ 6, DIFF_HARD },
{ 6, DIFF_EXTREME },
{ 6, DIFF_UNREASONABLE },
{ 9, DIFF_NORMAL },
{ 4, DIFF_EASY, FALSE },
{ 5, DIFF_EASY, FALSE },
{ 5, DIFF_EASY, TRUE },
{ 6, DIFF_EASY, FALSE },
{ 6, DIFF_NORMAL, FALSE },
{ 6, DIFF_NORMAL, TRUE },
{ 6, DIFF_HARD, FALSE },
{ 6, DIFF_EXTREME, FALSE },
{ 6, DIFF_UNREASONABLE, FALSE },
{ 9, DIFF_NORMAL, FALSE },
};
static int game_fetch_preset(int i, char **name, game_params **params)
@ -111,7 +115,8 @@ static int game_fetch_preset(int i, char **name, game_params **params)
ret = snew(game_params);
*ret = keen_presets[i]; /* structure copy */
sprintf(buf, "%dx%d %s", ret->w, ret->w, keen_diffnames[ret->diff]);
sprintf(buf, "%dx%d %s%s", ret->w, ret->w, keen_diffnames[ret->diff],
ret->multiplication_only ? ", multiplication only" : "");
*name = dupstr(buf);
*params = ret;
@ -149,6 +154,11 @@ static void decode_params(game_params *params, char const *string)
p++;
}
}
if (*p == 'm') {
p++;
params->multiplication_only = TRUE;
}
}
static char *encode_params(const game_params *params, int full)
@ -157,7 +167,8 @@ static char *encode_params(const game_params *params, int full)
sprintf(ret, "%d", params->w);
if (full)
sprintf(ret + strlen(ret), "d%c", keen_diffchars[params->diff]);
sprintf(ret + strlen(ret), "d%c%s", keen_diffchars[params->diff],
params->multiplication_only ? "m" : "");
return dupstr(ret);
}
@ -167,7 +178,7 @@ static config_item *game_configure(const game_params *params)
config_item *ret;
char buf[80];
ret = snewn(3, config_item);
ret = snewn(4, config_item);
ret[0].name = "Grid size";
ret[0].type = C_STRING;
@ -180,10 +191,15 @@ static config_item *game_configure(const game_params *params)
ret[1].sval = DIFFCONFIG;
ret[1].ival = params->diff;
ret[2].name = NULL;
ret[2].type = C_END;
ret[2].name = "Multiplication only";
ret[2].type = C_BOOLEAN;
ret[2].sval = NULL;
ret[2].ival = 0;
ret[2].ival = params->multiplication_only;
ret[3].name = NULL;
ret[3].type = C_END;
ret[3].sval = NULL;
ret[3].ival = 0;
return ret;
}
@ -194,6 +210,7 @@ static game_params *custom_params(const config_item *cfg)
ret->w = atoi(cfg[0].sval);
ret->diff = cfg[1].ival;
ret->multiplication_only = cfg[2].ival;
return ret;
}
@ -912,7 +929,9 @@ done
singletons[i] = 0;
j = dsf_canonify(dsf, i);
k = dsf_size(dsf, j);
if (j == i && k > 2) {
if (params->multiplication_only)
singletons[j] = F_MUL;
else if (j == i && k > 2) {
singletons[j] |= F_ADD | F_MUL;
} else if (j != i && k == 2) {
/* Fetch the two numbers and sort them into order. */
@ -1760,7 +1779,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
}
static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
int x, int y, long tile)
int x, int y, long tile, int only_one_op)
{
int w = clues->w /* , a = w*w */;
int tx, ty, tw, th;
@ -1830,7 +1849,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
* want to display them right if so.
*/
sprintf (str, "%ld%s", clueval,
(size == 1 ? "" :
(size == 1 || only_one_op ? "" :
cluetype == C_ADD ? "+" :
cluetype == C_SUB ? ds->minus_sign :
cluetype == C_MUL ? ds->times_sign :
@ -2003,7 +2022,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
if (ds->tiles[y*w+x] != tile) {
ds->tiles[y*w+x] = tile;
draw_tile(dr, ds, state->clues, x, y, tile);
draw_tile(dr, ds, state->clues, x, y, tile,
state->par.multiplication_only);
}
}
}

View File

@ -2579,6 +2579,10 @@ level, some backtracking will be required, but the solution should
still be unique. The remaining levels require increasingly complex
reasoning to avoid having to backtrack.
\dt \e{Multiplication only}
\dd If this is enabled, all boxes will be multiplication boxes.
With this rule, the puzzle is known as \q{Inshi No Heya}.
\C{towers} \i{Towers}