check_valid() wasn't checking that Killer cages contain at most one

of each digit, and - perhaps more importantly - the display code
wasn't highlighting violations of that rule as an error. Fix both.

[originally from svn r8540]
This commit is contained in:
Simon Tatham
2009-04-29 23:11:10 +00:00
parent c696ee2220
commit 4bb9232bcb

86
solo.c
View File

@ -2933,8 +2933,8 @@ static int gridgen(int cr, struct block_structure *blocks,
/*
* Check whether a grid contains a valid complete puzzle.
*/
static int check_valid(int cr, struct block_structure *blocks, int xtype,
digit *grid)
static int check_valid(int cr, struct block_structure *blocks,
struct block_structure *kblocks, int xtype, digit *grid)
{
unsigned char *used;
int x, y, i, j, n;
@ -2987,6 +2987,25 @@ static int check_valid(int cr, struct block_structure *blocks, int xtype,
}
}
/*
* Check that each Killer cage, if any, contains at most one of
* everything.
*/
if (kblocks) {
for (i = 0; i < kblocks->nr_blocks; i++) {
memset(used, FALSE, cr);
for (j = 0; j < kblocks->nr_squares[i]; j++)
if (grid[kblocks->blocks[i][j]] > 0 &&
grid[kblocks->blocks[i][j]] <= cr) {
if (used[grid[kblocks->blocks[i][j]]-1]) {
sfree(used);
return FALSE;
}
used[grid[kblocks->blocks[i][j]]-1] = TRUE;
}
}
}
/*
* Check that each diagonal contains precisely one of everything.
*/
@ -3528,7 +3547,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
if (!gridgen(cr, blocks, kblocks, params->xtype, grid, rs, area*area))
continue;
assert(check_valid(cr, blocks, params->xtype, grid));
assert(check_valid(cr, blocks, kblocks, params->xtype, grid));
/*
* Save the solved grid in aux.
@ -4409,7 +4428,7 @@ struct game_drawstate {
unsigned char *pencil;
unsigned char *hl;
/* This is scratch space used within a single call to game_redraw. */
int *entered_items;
int nregions, *entered_items;
};
static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
@ -4553,8 +4572,8 @@ static game_state *execute_move(game_state *from, char *move)
* We've made a real change to the grid. Check to see
* if the game has been completed.
*/
if (!ret->completed && check_valid(cr, ret->blocks, ret->xtype,
ret->grid)) {
if (!ret->completed && check_valid(cr, ret->blocks, ret->kblocks,
ret->xtype, ret->grid)) {
ret->completed = TRUE;
}
}
@ -4643,7 +4662,15 @@ static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
memset(ds->pencil, 0, cr*cr*cr);
ds->hl = snewn(cr*cr, unsigned char);
memset(ds->hl, 0, cr*cr);
ds->entered_items = snewn(cr*cr, int);
/*
* ds->entered_items needs one row of cr entries per entity in
* which digits may not be duplicated. That's one for each row,
* each column, each block, each diagonal, and each Killer cage.
*/
ds->nregions = cr*3 + 2;
if (state->kblocks)
ds->nregions += state->kblocks->nr_blocks;
ds->entered_items = snewn(cr * ds->nregions, int);
ds->tilesize = 0; /* not decided yet */
return ds;
}
@ -4970,21 +4997,36 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
* This array is used to keep track of rows, columns and boxes
* which contain a number more than once.
*/
for (x = 0; x < cr * cr; x++)
for (x = 0; x < cr * ds->nregions; x++)
ds->entered_items[x] = 0;
for (x = 0; x < cr; x++)
for (y = 0; y < cr; y++) {
digit d = state->grid[y*cr+x];
if (d) {
int box = state->blocks->whichblock[y*cr+x];
ds->entered_items[x*cr+d-1] |= ((ds->entered_items[x*cr+d-1] & 1) << 1) | 1;
ds->entered_items[y*cr+d-1] |= ((ds->entered_items[y*cr+d-1] & 4) << 1) | 4;
ds->entered_items[box*cr+d-1] |= ((ds->entered_items[box*cr+d-1] & 16) << 1) | 16;
int box, kbox;
/* Rows */
ds->entered_items[x*cr+d-1]++;
/* Columns */
ds->entered_items[(y+cr)*cr+d-1]++;
/* Blocks */
box = state->blocks->whichblock[y*cr+x];
ds->entered_items[(box+2*cr)*cr+d-1]++;
/* Diagonals */
if (ds->xtype) {
if (ondiag0(y*cr+x))
ds->entered_items[d-1] |= ((ds->entered_items[d-1] & 64) << 1) | 64;
ds->entered_items[(3*cr)*cr+d-1]++;
if (ondiag1(y*cr+x))
ds->entered_items[cr+d-1] |= ((ds->entered_items[cr+d-1] & 64) << 1) | 64;
ds->entered_items[(3*cr+1)*cr+d-1]++;
}
/* Killer cages */
if (state->kblocks) {
kbox = state->kblocks->whichblock[y*cr+x];
ds->entered_items[(kbox+3*cr+2)*cr+d-1]++;
}
}
}
@ -5008,11 +5050,17 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
/* Mark obvious errors (ie, numbers which occur more than once
* in a single row, column, or box). */
if (d && ((ds->entered_items[x*cr+d-1] & 2) ||
(ds->entered_items[y*cr+d-1] & 8) ||
(ds->entered_items[state->blocks->whichblock[y*cr+x]*cr+d-1] & 32) ||
(ds->xtype && ((ondiag0(y*cr+x) && (ds->entered_items[d-1] & 128)) ||
(ondiag1(y*cr+x) && (ds->entered_items[cr+d-1] & 128))))))
if (d && (ds->entered_items[x*cr+d-1] > 1 ||
ds->entered_items[(y+cr)*cr+d-1] > 1 ||
ds->entered_items[(state->blocks->whichblock[y*cr+x]
+2*cr)*cr+d-1] > 1 ||
(ds->xtype && ((ondiag0(y*cr+x) &&
ds->entered_items[(3*cr)*cr+d-1] > 1) ||
(ondiag1(y*cr+x) &&
ds->entered_items[(3*cr+1)*cr+d-1]>1)))||
(state->kblocks &&
ds->entered_items[(state->kblocks->whichblock[y*cr+x]
+3*cr+2)*cr+d-1] > 1)))
highlight |= 16;
if (d && state->kblocks) {