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Typo in comment :-)
[originally from svn r6236]
This commit is contained in:
4
map.c
4
map.c
@ -1239,8 +1239,8 @@ static char *new_game_desc(game_params *params, random_state *rs,
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* Finally, check that the puzzle is _at least_ as hard as
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* Finally, check that the puzzle is _at least_ as hard as
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* required, and indeed that it isn't already solved.
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* required, and indeed that it isn't already solved.
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* (Calling map_solver with negative difficulty ensures the
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* (Calling map_solver with negative difficulty ensures the
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* latter - if a solver which _does nothing_ can't solve
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* latter - if a solver which _does nothing_ can solve it,
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* it, it's too easy!)
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* it's too easy!)
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*/
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*/
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memcpy(colouring2, colouring, n*sizeof(int));
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memcpy(colouring2, colouring, n*sizeof(int));
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if (map_solver(sc, graph, n, ngraph, colouring2,
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if (map_solver(sc, graph, n, ngraph, colouring2,
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