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Ahem. The region density at which things start to get hairy is 2/3
of the grid area, not 3/2! [originally from svn r6235]
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2
map.c
2
map.c
@ -1248,7 +1248,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
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/*
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* Drop minimum difficulty if necessary.
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*/
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if (mindiff > 0 && (n < 9 || n > 3*wh/2)) {
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if (mindiff > 0 && (n < 9 || n > 2*wh/3)) {
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if (tries-- <= 0)
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mindiff = 0; /* give up and go for Easy */
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}
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