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The Light Up solver limits its recursion depth, so if it fails to find
a solution then it should not deduce that no solution exists. Change wording of the error message returned from the Solve user action. [originally from svn r9387]
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@ -1677,7 +1677,7 @@ static char *solve_game(game_state *state, game_state *currstate,
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/* That didn't work; try solving from the clean puzzle. */
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solved = dup_game(state);
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if (dosolve(solved, sflags, NULL) > 0) goto solved;
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*error = "Puzzle is not self-consistent.";
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*error = "Unable to find a solution to this puzzle.";
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goto done;
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solved:
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