Draw the opposite arrow only while dragging

This commit is contained in:
Kevin Lyles
2015-05-03 10:46:07 -05:00
committed by Simon Tatham
parent 774395d373
commit 4fa5df1cba

View File

@ -2310,6 +2310,7 @@ struct game_drawstate {
unsigned long *grid;
int *dx, *dy;
blitter *bl;
blitter *blmirror;
int dragging, dragx, dragy;
@ -2927,6 +2928,9 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
assert(!ds->bl);
ds->bl = blitter_new(dr, TILE_SIZE, TILE_SIZE);
assert(!ds->blmirror);
ds->blmirror = blitter_new(dr, TILE_SIZE, TILE_SIZE);
assert(!ds->cur_bl);
ds->cur_bl = blitter_new(dr, TILE_SIZE, TILE_SIZE);
}
@ -3001,6 +3005,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
ds->dy = snewn(ds->w*ds->h, int);
ds->bl = NULL;
ds->blmirror = NULL;
ds->dragging = FALSE;
ds->dragx = ds->dragy = 0;
@ -3017,6 +3022,7 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds)
{
if (ds->cur_bl) blitter_free(dr, ds->cur_bl);
sfree(ds->colour_scratch);
if (ds->blmirror) blitter_free(dr, ds->blmirror);
if (ds->bl) blitter_free(dr, ds->bl);
sfree(ds->dx);
sfree(ds->dy);
@ -3142,6 +3148,16 @@ static void draw_square(drawing *dr, game_drawstate *ds, int x, int y,
draw_update(dr, lx, ly, TILE_SIZE, TILE_SIZE);
}
static void calculate_opposite_point(const game_ui *ui,
const game_drawstate *ds, const int x,
const int y, int *oppositex,
int *oppositey)
{
/* oppositex - dotx = dotx - x <=> oppositex = 2 * dotx - x */
*oppositex = 2 * SCOORD(ui->dotx) - x;
*oppositey = 2 * SCOORD(ui->doty) - y;
}
static void game_redraw(drawing *dr, game_drawstate *ds,
const game_state *oldstate, const game_state *state,
int dir, const game_ui *ui,
@ -3149,6 +3165,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
{
int w = ds->w, h = ds->h;
int x, y, flashing = FALSE;
int oppx, oppy;
if (flashtime > 0) {
int frame = (int)(flashtime / FLASH_TIME);
@ -3157,8 +3174,15 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
if (ds->dragging) {
assert(ds->bl);
assert(ds->blmirror);
calculate_opposite_point(ui, ds, ds->dragx + TILE_SIZE/2,
ds->dragy + TILE_SIZE/2, &oppx, &oppy);
oppx -= TILE_SIZE/2;
oppy -= TILE_SIZE/2;
blitter_load(dr, ds->bl, ds->dragx, ds->dragy);
draw_update(dr, ds->dragx, ds->dragy, TILE_SIZE, TILE_SIZE);
blitter_load(dr, ds->blmirror, oppx, oppy);
draw_update(dr, oppx, oppy, TILE_SIZE, TILE_SIZE);
ds->dragging = FALSE;
}
if (ds->cur_visible) {
@ -3313,10 +3337,13 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
ds->dragging = TRUE;
ds->dragx = ui->dx - TILE_SIZE/2;
ds->dragy = ui->dy - TILE_SIZE/2;
calculate_opposite_point(ui, ds, ui->dx, ui->dy, &oppx, &oppy);
blitter_save(dr, ds->bl, ds->dragx, ds->dragy);
draw_arrow(dr, ds, ui->dx, ui->dy,
SCOORD(ui->dotx) - ui->dx,
blitter_save(dr, ds->blmirror, oppx - TILE_SIZE/2, oppy - TILE_SIZE/2);
draw_arrow(dr, ds, ui->dx, ui->dy, SCOORD(ui->dotx) - ui->dx,
SCOORD(ui->doty) - ui->dy, COL_ARROW);
draw_arrow(dr, ds, oppx, oppy, SCOORD(ui->dotx) - oppx,
SCOORD(ui->doty) - oppy, COL_ARROW);
}
#ifdef EDITOR
{