Moved all function declarations to the top of the file

This commit is contained in:
Kevin Lyles
2015-05-09 18:51:00 -05:00
committed by Simon Tatham
parent 155607b768
commit 774395d373

View File

@ -148,6 +148,11 @@ struct game_state {
or -1 if stale. */
};
static int check_complete(const game_state *state, int *dsf, int *colours);
static int solver_state(game_state *state, int maxdiff);
static int solver_obvious(game_state *state);
static int solver_obvious_dot(game_state *state, space *dot);
/* ----------------------------------------------------------
* Game parameters and presets
*/
@ -1164,8 +1169,6 @@ int maxtries;
#define MAXTRIES 50
#endif
static int solver_obvious_dot(game_state *state,space *dot);
#define GP_DOTS 1
static void generate_pass(game_state *state, random_state *rs, int *scratch,
@ -1228,9 +1231,6 @@ static void generate_pass(game_state *state, random_state *rs, int *scratch,
dbg_state(state);
}
static int check_complete(const game_state *state, int *dsf, int *colours);
static int solver_state(game_state *state, int maxdiff);
static char *new_game_desc(const game_params *params, random_state *rs,
char **aux, int interactive)
{
@ -1464,8 +1464,6 @@ generate:
return desc;
}
static int solver_obvious(game_state *state);
static int dots_too_close(game_state *state)
{
/* Quick-and-dirty check, using half the solver:
@ -2055,8 +2053,6 @@ static int solver_recurse_cb(game_state *state, space *tile, void *ctx)
return 0;
}
static int solver_state(game_state *state, int maxdiff);
#define MAXRECURSE 5
static int solver_recurse(game_state *state, int maxdiff)