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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 07:31:30 -07:00
Palisade: replace dfs_dsf() with a simple iteration.
The whole purpose of a dsf is that you can traverse the edges of your graph in any order you feel like. So if you want to build the connected components of a graph you can just loop over all the edges once. There's no need to run a depth-first search. In fact there were an amazing number of things wrong with this 10-line function: - As Ben points out in commit 21193eaf9308ace, it didn't bother with bounds checking when searching the grid, instead relying on the never-removed grid boundary to stop the search - which was fragile in the face of other bugs. - The recursion uses linear stack, which is much worse than linear heap, since stacks are often much more limited. (And the dsf _also_ used linear heap.) - The recursion was completely unnecessary. - The function used internal knowledge about dsf.c in order to define the value UNVISITED to match what would happen to work. - The name 'dfs_dsf' is totally confusing and almost impossible to type!
This commit is contained in:
36
palisade.c
36
palisade.c
@ -505,19 +505,20 @@ static bool solver_equivalent_edges(solver_ctx *ctx)
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return changed;
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}
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#define UNVISITED 6
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/* build connected components in `dsf', along the lines of `borders'. */
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static void dfs_dsf(int i, int w, borderflag *border, int *dsf, bool black)
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static void build_dsf(int w, int h, borderflag *border, int *dsf, bool black)
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{
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int dir;
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for (dir = 0; dir < 4; ++dir) {
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int ii = i + dx[dir] + w*dy[dir], bdir = BORDER(dir);
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if (black ? (border[i] & bdir) : !(border[i] & DISABLED(bdir)))
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continue;
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if (dsf[ii] != UNVISITED) continue;
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dsf_merge(dsf, i, ii);
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dfs_dsf(ii, w, border, dsf, black);
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int x, y;
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for (y = 0; y < h; y++) {
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for (x = 0; x < w; x++) {
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if (x+1 < w && (black ? !(border[y*w+x] & BORDER_R) :
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(border[y*w+x] & DISABLED(BORDER_R))))
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dsf_merge(dsf, y*w+x, y*w+(x+1));
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if (y+1 < h && (black ? !(border[y*w+x] & BORDER_D) :
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(border[y*w+x] & DISABLED(BORDER_D))))
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dsf_merge(dsf, y*w+x, (y+1)*w+x);
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}
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}
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}
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@ -528,7 +529,7 @@ static bool is_solved(const game_params *params, clue *clues,
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int i, x, y;
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int *dsf = snew_dsf(wh);
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assert (dsf[0] == UNVISITED); /* check: UNVISITED and dsf.c match up */
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build_dsf(w, h, border, dsf, true);
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/*
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* A game is solved if:
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@ -539,7 +540,6 @@ static bool is_solved(const game_params *params, clue *clues,
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* - the borders also satisfy the clue set
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*/
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for (i = 0; i < wh; ++i) {
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if (dsf[i] == UNVISITED) dfs_dsf(i, params->w, border, dsf, true);
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if (dsf_size(dsf, i) != k) goto error;
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if (clues[i] == EMPTY) continue;
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if (clues[i] != bitcount[border[i] & BORDER_MASK]) goto error;
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@ -1179,7 +1179,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
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float animtime, float flashtime)
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{
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int w = state->shared->params.w, h = state->shared->params.h, wh = w*h;
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int r, c, i, flash = ((int) (flashtime * 5 / FLASH_TIME)) % 2;
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int r, c, flash = ((int) (flashtime * 5 / FLASH_TIME)) % 2;
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int *black_border_dsf = snew_dsf(wh), *yellow_border_dsf = snew_dsf(wh);
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int k = state->shared->params.k;
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@ -1200,12 +1200,8 @@ static void game_redraw(drawing *dr, game_drawstate *ds,
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status_bar(dr, buf);
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}
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for (i = 0; i < wh; ++i) {
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if (black_border_dsf[i] == UNVISITED)
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dfs_dsf(i, w, state->borders, black_border_dsf, true);
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if (yellow_border_dsf[i] == UNVISITED)
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dfs_dsf(i, w, state->borders, yellow_border_dsf, false);
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}
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build_dsf(w, h, state->borders, black_border_dsf, true);
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build_dsf(w, h, state->borders, yellow_border_dsf, false);
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for (r = 0; r < h; ++r)
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for (c = 0; c < w; ++c) {
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