Mention NetWalk and update comment

[originally from svn r5841]
This commit is contained in:
Jacob Nevins
2005-05-24 20:28:38 +00:00
parent 49fdcd1ed4
commit 5409c27b4f

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@ -286,12 +286,14 @@ missing. See \k{common-id} for more details on this.)
\i\cw{NETGAME.EXE} to avoid clashing with Windows's own \cw{NET.EXE}.)
I originally saw this in the form of a Flash game called \i{FreeNet}
\k{FreeNet}, written by Pavils Jurjans. The computer prepares a
\k{FreeNet}, written by Pavils Jurjans; there are several other
implementations under the name \i{NetWalk}. The computer prepares a
network by connecting up the centres of squares in a grid, and then
shuffles the network by rotating every tile randomly. Your job is to
rotate it all back into place. The successful solution will be an
entirely connected network, with no closed loops. \#{Is it also true
that a correct solution will not contain any cycles?} As a visual aid,
entirely connected network, with no closed loops. \#{The latter
clause means that there are no closed paths within the network.
Could this be clearer? "No closed paths"?} As a visual aid,
all tiles which are connected to the one in the middle are
highlighted.