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Mention NetWalk and update comment
[originally from svn r5841]
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@ -286,12 +286,14 @@ missing. See \k{common-id} for more details on this.)
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\i\cw{NETGAME.EXE} to avoid clashing with Windows's own \cw{NET.EXE}.)
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\i\cw{NETGAME.EXE} to avoid clashing with Windows's own \cw{NET.EXE}.)
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I originally saw this in the form of a Flash game called \i{FreeNet}
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I originally saw this in the form of a Flash game called \i{FreeNet}
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\k{FreeNet}, written by Pavils Jurjans. The computer prepares a
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\k{FreeNet}, written by Pavils Jurjans; there are several other
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implementations under the name \i{NetWalk}. The computer prepares a
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network by connecting up the centres of squares in a grid, and then
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network by connecting up the centres of squares in a grid, and then
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shuffles the network by rotating every tile randomly. Your job is to
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shuffles the network by rotating every tile randomly. Your job is to
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rotate it all back into place. The successful solution will be an
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rotate it all back into place. The successful solution will be an
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entirely connected network, with no closed loops. \#{Is it also true
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entirely connected network, with no closed loops. \#{The latter
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that a correct solution will not contain any cycles?} As a visual aid,
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clause means that there are no closed paths within the network.
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Could this be clearer? "No closed paths"?} As a visual aid,
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all tiles which are connected to the one in the middle are
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all tiles which are connected to the one in the middle are
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highlighted.
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highlighted.
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