mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-20 15:41:30 -07:00
Introduce diagonal movement keys on the numeric keypad, and use them
as an alternative control method in Cube. (This was a bit of hassle in the Windows front end; I also introduced a debugging framework and made TranslateMessage conditional.) [originally from svn r4162]
This commit is contained in:
34
cube.c
34
cube.c
@ -150,7 +150,7 @@ enum {
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NCOLOURS
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};
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enum { LEFT, RIGHT, UP, DOWN };
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enum { LEFT, RIGHT, UP, DOWN, UP_LEFT, UP_RIGHT, DOWN_LEFT, DOWN_RIGHT };
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#define GRID_SCALE 48
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#define ROLLTIME 0.1
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@ -171,7 +171,7 @@ struct grid_square {
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float x, y;
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int npoints;
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float points[8]; /* maximum */
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int directions[4]; /* bit masks showing point pairs */
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int directions[8]; /* bit masks showing point pairs */
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int flip;
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int blue;
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int tetra_class;
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@ -298,6 +298,10 @@ static void enum_grid_squares(game_params *params,
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sq.directions[RIGHT] = 0x0C; /* 2,3 */
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sq.directions[UP] = 0x09; /* 0,3 */
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sq.directions[DOWN] = 0x06; /* 1,2 */
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sq.directions[UP_LEFT] = 0; /* no diagonals in a square */
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sq.directions[UP_RIGHT] = 0; /* no diagonals in a square */
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sq.directions[DOWN_LEFT] = 0; /* no diagonals in a square */
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sq.directions[DOWN_RIGHT] = 0; /* no diagonals in a square */
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sq.flip = FALSE;
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@ -348,6 +352,15 @@ static void enum_grid_squares(game_params *params,
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sq.directions[UP] = 0x05; /* 0,2 */
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sq.directions[DOWN] = 0; /* invalid move */
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/*
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* Down-pointing triangle: both the up diagonals go
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* up, and the down ones go left and right.
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*/
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sq.directions[UP_LEFT] = sq.directions[UP_RIGHT] =
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sq.directions[UP];
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sq.directions[DOWN_LEFT] = sq.directions[LEFT];
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sq.directions[DOWN_RIGHT] = sq.directions[RIGHT];
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sq.flip = TRUE;
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if (firstix < 0)
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@ -384,6 +397,15 @@ static void enum_grid_squares(game_params *params,
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sq.directions[DOWN] = 0x05; /* 0,2 */
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sq.directions[UP] = 0; /* invalid move */
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/*
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* Up-pointing triangle: both the down diagonals go
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* down, and the up ones go left and right.
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*/
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sq.directions[DOWN_LEFT] = sq.directions[DOWN_RIGHT] =
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sq.directions[DOWN];
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sq.directions[UP_LEFT] = sq.directions[LEFT];
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sq.directions[UP_RIGHT] = sq.directions[RIGHT];
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sq.flip = FALSE;
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if (firstix < 0)
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@ -841,6 +863,14 @@ game_state *make_move(game_state *from, int x, int y, int button)
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direction = LEFT;
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else if (button == CURSOR_RIGHT)
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direction = RIGHT;
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else if (button == CURSOR_UP_LEFT)
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direction = UP_LEFT;
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else if (button == CURSOR_DOWN_LEFT)
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direction = DOWN_LEFT;
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else if (button == CURSOR_UP_RIGHT)
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direction = UP_RIGHT;
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else if (button == CURSOR_DOWN_RIGHT)
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direction = DOWN_RIGHT;
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else
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return NULL;
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20
gtk.c
20
gtk.c
@ -139,14 +139,26 @@ static gint key_event(GtkWidget *widget, GdkEventKey *event, gpointer data)
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if (event->string[0] && !event->string[1])
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keyval = (unsigned char)event->string[0];
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else if (event->keyval == GDK_Up || event->keyval == GDK_KP_Up)
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else if (event->keyval == GDK_Up || event->keyval == GDK_KP_Up ||
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event->keyval == GDK_KP_8)
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keyval = CURSOR_UP;
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else if (event->keyval == GDK_Down || event->keyval == GDK_KP_Down)
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else if (event->keyval == GDK_Down || event->keyval == GDK_KP_Down ||
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event->keyval == GDK_KP_2)
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keyval = CURSOR_DOWN;
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else if (event->keyval == GDK_Left || event->keyval == GDK_KP_Left)
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else if (event->keyval == GDK_Left || event->keyval == GDK_KP_Left ||
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event->keyval == GDK_KP_4)
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keyval = CURSOR_LEFT;
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else if (event->keyval == GDK_Right || event->keyval == GDK_KP_Right)
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else if (event->keyval == GDK_Right || event->keyval == GDK_KP_Right ||
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event->keyval == GDK_KP_6)
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keyval = CURSOR_RIGHT;
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else if (event->keyval == GDK_KP_Home || event->keyval == GDK_KP_7)
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keyval = CURSOR_UP_LEFT;
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else if (event->keyval == GDK_KP_End || event->keyval == GDK_KP_1)
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keyval = CURSOR_DOWN_LEFT;
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else if (event->keyval == GDK_KP_Page_Up || event->keyval == GDK_KP_9)
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keyval = CURSOR_UP_RIGHT;
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else if (event->keyval == GDK_KP_Page_Down || event->keyval == GDK_KP_3)
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keyval = CURSOR_DOWN_RIGHT;
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else
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keyval = -1;
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@ -21,7 +21,11 @@ enum {
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CURSOR_UP,
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CURSOR_DOWN,
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CURSOR_LEFT,
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CURSOR_RIGHT
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CURSOR_RIGHT,
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CURSOR_UP_LEFT,
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CURSOR_DOWN_LEFT,
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CURSOR_UP_RIGHT,
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CURSOR_DOWN_RIGHT
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};
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#define IGNOREARG(x) ( (x) = (x) )
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79
windows.c
79
windows.c
@ -18,6 +18,51 @@
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#define IDM_QUIT 0x0050
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#define IDM_PRESETS 0x0100
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#ifdef DEBUG
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static FILE *debug_fp = NULL;
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static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
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static int debug_got_console = 0;
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void dputs(char *buf)
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{
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DWORD dw;
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if (!debug_got_console) {
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if (AllocConsole()) {
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debug_got_console = 1;
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debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
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}
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}
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if (!debug_fp) {
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debug_fp = fopen("debug.log", "w");
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}
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if (debug_hdl != INVALID_HANDLE_VALUE) {
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WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
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}
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fputs(buf, debug_fp);
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fflush(debug_fp);
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}
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void debug_printf(char *fmt, ...)
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{
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char buf[4096];
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va_list ap;
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va_start(ap, fmt);
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vsprintf(buf, fmt, ap);
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dputs(buf);
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va_end(ap);
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}
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#define debug(x) (debug_printf x)
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#else
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#define debug(x)
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#endif
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struct frontend {
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midend_data *me;
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HWND hwnd;
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@ -349,11 +394,44 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
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case VK_RIGHT: key = CURSOR_RIGHT; break;
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case VK_UP: key = CURSOR_UP; break;
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case VK_DOWN: key = CURSOR_DOWN; break;
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/*
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* Diagonal keys on the numeric keypad.
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*/
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case VK_PRIOR:
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if (!(lParam & 0x01000000)) key = CURSOR_UP_RIGHT;
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break;
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case VK_NEXT:
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if (!(lParam & 0x01000000)) key = CURSOR_DOWN_RIGHT;
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break;
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case VK_HOME:
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if (!(lParam & 0x01000000)) key = CURSOR_UP_LEFT;
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break;
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case VK_END:
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if (!(lParam & 0x01000000)) key = CURSOR_DOWN_LEFT;
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break;
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/*
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* Numeric keypad keys with Num Lock on.
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*/
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case VK_NUMPAD4: key = CURSOR_LEFT; break;
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case VK_NUMPAD6: key = CURSOR_RIGHT; break;
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case VK_NUMPAD8: key = CURSOR_UP; break;
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case VK_NUMPAD2: key = CURSOR_DOWN; break;
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case VK_NUMPAD9: key = CURSOR_UP_RIGHT; break;
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case VK_NUMPAD3: key = CURSOR_DOWN_RIGHT; break;
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case VK_NUMPAD7: key = CURSOR_UP_LEFT; break;
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case VK_NUMPAD1: key = CURSOR_DOWN_LEFT; break;
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}
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if (key != -1) {
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if (!midend_process_key(fe->me, 0, 0, key))
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PostQuitMessage(0);
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} else {
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MSG m;
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m.hwnd = hwnd;
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m.message = WM_KEYDOWN;
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m.wParam = wParam;
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m.lParam = lParam & 0xdfff;
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TranslateMessage(&m);
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}
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}
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break;
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@ -406,7 +484,6 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
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new_window(inst);
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while (GetMessage(&msg, NULL, 0, 0)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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