Introduce diagonal movement keys on the numeric keypad, and use them

as an alternative control method in Cube. (This was a bit of hassle
in the Windows front end; I also introduced a debugging framework
and made TranslateMessage conditional.)

[originally from svn r4162]
This commit is contained in:
Simon Tatham
2004-04-28 17:21:57 +00:00
parent d37b52bde5
commit 56a59e2e51
4 changed files with 131 additions and 8 deletions

34
cube.c
View File

@ -150,7 +150,7 @@ enum {
NCOLOURS NCOLOURS
}; };
enum { LEFT, RIGHT, UP, DOWN }; enum { LEFT, RIGHT, UP, DOWN, UP_LEFT, UP_RIGHT, DOWN_LEFT, DOWN_RIGHT };
#define GRID_SCALE 48 #define GRID_SCALE 48
#define ROLLTIME 0.1 #define ROLLTIME 0.1
@ -171,7 +171,7 @@ struct grid_square {
float x, y; float x, y;
int npoints; int npoints;
float points[8]; /* maximum */ float points[8]; /* maximum */
int directions[4]; /* bit masks showing point pairs */ int directions[8]; /* bit masks showing point pairs */
int flip; int flip;
int blue; int blue;
int tetra_class; int tetra_class;
@ -298,6 +298,10 @@ static void enum_grid_squares(game_params *params,
sq.directions[RIGHT] = 0x0C; /* 2,3 */ sq.directions[RIGHT] = 0x0C; /* 2,3 */
sq.directions[UP] = 0x09; /* 0,3 */ sq.directions[UP] = 0x09; /* 0,3 */
sq.directions[DOWN] = 0x06; /* 1,2 */ sq.directions[DOWN] = 0x06; /* 1,2 */
sq.directions[UP_LEFT] = 0; /* no diagonals in a square */
sq.directions[UP_RIGHT] = 0; /* no diagonals in a square */
sq.directions[DOWN_LEFT] = 0; /* no diagonals in a square */
sq.directions[DOWN_RIGHT] = 0; /* no diagonals in a square */
sq.flip = FALSE; sq.flip = FALSE;
@ -348,6 +352,15 @@ static void enum_grid_squares(game_params *params,
sq.directions[UP] = 0x05; /* 0,2 */ sq.directions[UP] = 0x05; /* 0,2 */
sq.directions[DOWN] = 0; /* invalid move */ sq.directions[DOWN] = 0; /* invalid move */
/*
* Down-pointing triangle: both the up diagonals go
* up, and the down ones go left and right.
*/
sq.directions[UP_LEFT] = sq.directions[UP_RIGHT] =
sq.directions[UP];
sq.directions[DOWN_LEFT] = sq.directions[LEFT];
sq.directions[DOWN_RIGHT] = sq.directions[RIGHT];
sq.flip = TRUE; sq.flip = TRUE;
if (firstix < 0) if (firstix < 0)
@ -384,6 +397,15 @@ static void enum_grid_squares(game_params *params,
sq.directions[DOWN] = 0x05; /* 0,2 */ sq.directions[DOWN] = 0x05; /* 0,2 */
sq.directions[UP] = 0; /* invalid move */ sq.directions[UP] = 0; /* invalid move */
/*
* Up-pointing triangle: both the down diagonals go
* down, and the up ones go left and right.
*/
sq.directions[DOWN_LEFT] = sq.directions[DOWN_RIGHT] =
sq.directions[DOWN];
sq.directions[UP_LEFT] = sq.directions[LEFT];
sq.directions[UP_RIGHT] = sq.directions[RIGHT];
sq.flip = FALSE; sq.flip = FALSE;
if (firstix < 0) if (firstix < 0)
@ -841,6 +863,14 @@ game_state *make_move(game_state *from, int x, int y, int button)
direction = LEFT; direction = LEFT;
else if (button == CURSOR_RIGHT) else if (button == CURSOR_RIGHT)
direction = RIGHT; direction = RIGHT;
else if (button == CURSOR_UP_LEFT)
direction = UP_LEFT;
else if (button == CURSOR_DOWN_LEFT)
direction = DOWN_LEFT;
else if (button == CURSOR_UP_RIGHT)
direction = UP_RIGHT;
else if (button == CURSOR_DOWN_RIGHT)
direction = DOWN_RIGHT;
else else
return NULL; return NULL;

20
gtk.c
View File

@ -139,14 +139,26 @@ static gint key_event(GtkWidget *widget, GdkEventKey *event, gpointer data)
if (event->string[0] && !event->string[1]) if (event->string[0] && !event->string[1])
keyval = (unsigned char)event->string[0]; keyval = (unsigned char)event->string[0];
else if (event->keyval == GDK_Up || event->keyval == GDK_KP_Up) else if (event->keyval == GDK_Up || event->keyval == GDK_KP_Up ||
event->keyval == GDK_KP_8)
keyval = CURSOR_UP; keyval = CURSOR_UP;
else if (event->keyval == GDK_Down || event->keyval == GDK_KP_Down) else if (event->keyval == GDK_Down || event->keyval == GDK_KP_Down ||
event->keyval == GDK_KP_2)
keyval = CURSOR_DOWN; keyval = CURSOR_DOWN;
else if (event->keyval == GDK_Left || event->keyval == GDK_KP_Left) else if (event->keyval == GDK_Left || event->keyval == GDK_KP_Left ||
event->keyval == GDK_KP_4)
keyval = CURSOR_LEFT; keyval = CURSOR_LEFT;
else if (event->keyval == GDK_Right || event->keyval == GDK_KP_Right) else if (event->keyval == GDK_Right || event->keyval == GDK_KP_Right ||
event->keyval == GDK_KP_6)
keyval = CURSOR_RIGHT; keyval = CURSOR_RIGHT;
else if (event->keyval == GDK_KP_Home || event->keyval == GDK_KP_7)
keyval = CURSOR_UP_LEFT;
else if (event->keyval == GDK_KP_End || event->keyval == GDK_KP_1)
keyval = CURSOR_DOWN_LEFT;
else if (event->keyval == GDK_KP_Page_Up || event->keyval == GDK_KP_9)
keyval = CURSOR_UP_RIGHT;
else if (event->keyval == GDK_KP_Page_Down || event->keyval == GDK_KP_3)
keyval = CURSOR_DOWN_RIGHT;
else else
keyval = -1; keyval = -1;

View File

@ -21,7 +21,11 @@ enum {
CURSOR_UP, CURSOR_UP,
CURSOR_DOWN, CURSOR_DOWN,
CURSOR_LEFT, CURSOR_LEFT,
CURSOR_RIGHT CURSOR_RIGHT,
CURSOR_UP_LEFT,
CURSOR_DOWN_LEFT,
CURSOR_UP_RIGHT,
CURSOR_DOWN_RIGHT
}; };
#define IGNOREARG(x) ( (x) = (x) ) #define IGNOREARG(x) ( (x) = (x) )

View File

@ -18,6 +18,51 @@
#define IDM_QUIT 0x0050 #define IDM_QUIT 0x0050
#define IDM_PRESETS 0x0100 #define IDM_PRESETS 0x0100
#ifdef DEBUG
static FILE *debug_fp = NULL;
static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
static int debug_got_console = 0;
void dputs(char *buf)
{
DWORD dw;
if (!debug_got_console) {
if (AllocConsole()) {
debug_got_console = 1;
debug_hdl = GetStdHandle(STD_OUTPUT_HANDLE);
}
}
if (!debug_fp) {
debug_fp = fopen("debug.log", "w");
}
if (debug_hdl != INVALID_HANDLE_VALUE) {
WriteFile(debug_hdl, buf, strlen(buf), &dw, NULL);
}
fputs(buf, debug_fp);
fflush(debug_fp);
}
void debug_printf(char *fmt, ...)
{
char buf[4096];
va_list ap;
va_start(ap, fmt);
vsprintf(buf, fmt, ap);
dputs(buf);
va_end(ap);
}
#define debug(x) (debug_printf x)
#else
#define debug(x)
#endif
struct frontend { struct frontend {
midend_data *me; midend_data *me;
HWND hwnd; HWND hwnd;
@ -349,11 +394,44 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
case VK_RIGHT: key = CURSOR_RIGHT; break; case VK_RIGHT: key = CURSOR_RIGHT; break;
case VK_UP: key = CURSOR_UP; break; case VK_UP: key = CURSOR_UP; break;
case VK_DOWN: key = CURSOR_DOWN; break; case VK_DOWN: key = CURSOR_DOWN; break;
/*
* Diagonal keys on the numeric keypad.
*/
case VK_PRIOR:
if (!(lParam & 0x01000000)) key = CURSOR_UP_RIGHT;
break;
case VK_NEXT:
if (!(lParam & 0x01000000)) key = CURSOR_DOWN_RIGHT;
break;
case VK_HOME:
if (!(lParam & 0x01000000)) key = CURSOR_UP_LEFT;
break;
case VK_END:
if (!(lParam & 0x01000000)) key = CURSOR_DOWN_LEFT;
break;
/*
* Numeric keypad keys with Num Lock on.
*/
case VK_NUMPAD4: key = CURSOR_LEFT; break;
case VK_NUMPAD6: key = CURSOR_RIGHT; break;
case VK_NUMPAD8: key = CURSOR_UP; break;
case VK_NUMPAD2: key = CURSOR_DOWN; break;
case VK_NUMPAD9: key = CURSOR_UP_RIGHT; break;
case VK_NUMPAD3: key = CURSOR_DOWN_RIGHT; break;
case VK_NUMPAD7: key = CURSOR_UP_LEFT; break;
case VK_NUMPAD1: key = CURSOR_DOWN_LEFT; break;
} }
if (key != -1) { if (key != -1) {
if (!midend_process_key(fe->me, 0, 0, key)) if (!midend_process_key(fe->me, 0, 0, key))
PostQuitMessage(0); PostQuitMessage(0);
} else {
MSG m;
m.hwnd = hwnd;
m.message = WM_KEYDOWN;
m.wParam = wParam;
m.lParam = lParam & 0xdfff;
TranslateMessage(&m);
} }
} }
break; break;
@ -406,7 +484,6 @@ int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
new_window(inst); new_window(inst);
while (GetMessage(&msg, NULL, 0, 0)) { while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg); DispatchMessage(&msg);
} }