Clarify that difficulty does not increase forever as you increase

the expansion factor...

[originally from svn r4465]
This commit is contained in:
Simon Tatham
2004-08-16 13:17:40 +00:00
parent 58769376e5
commit 59be96c1d7

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@ -22,7 +22,7 @@ This is a collection of small one-player puzzle games.
reserved. You may distribute this documentation under the MIT licence. reserved. You may distribute this documentation under the MIT licence.
See \k{licence} for the licence text in full. See \k{licence} for the licence text in full.
\versionid $Id: puzzles.but,v 1.2 2004/08/16 12:42:11 simon Exp $ \versionid $Id: puzzles.but,v 1.3 2004/08/16 13:17:40 simon Exp $
\C{intro} Introduction \C{intro} Introduction
@ -423,9 +423,11 @@ after generation. In other words, the initial grid will be 2/3 the
size in each dimension, and will be expanded to its full size size in each dimension, and will be expanded to its full size
without adding any more rectangles. without adding any more rectangles.
Setting a high expansion factor tends to make the game more Setting an expansion factor of around 0.5 tends to make the game
difficult, and also rewards a less deductive and more intuitive more difficult, and also (in my experience) rewards a less deductive
playing style. and more intuitive playing style. If you set it \e{too} high,
though, the game simply cannot generate more than a few rectangles
to cover the entire grid, and the game becomes trivial.
\H{rectangles-cmdline} \I{command line, for Rectangles}Additional \H{rectangles-cmdline} \I{command line, for Rectangles}Additional
command-line configuration command-line configuration