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Clarify that difficulty does not increase forever as you increase
the expansion factor... [originally from svn r4465]
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puzzles.but
10
puzzles.but
@ -22,7 +22,7 @@ This is a collection of small one-player puzzle games.
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reserved. You may distribute this documentation under the MIT licence.
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reserved. You may distribute this documentation under the MIT licence.
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See \k{licence} for the licence text in full.
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See \k{licence} for the licence text in full.
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\versionid $Id: puzzles.but,v 1.2 2004/08/16 12:42:11 simon Exp $
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\versionid $Id: puzzles.but,v 1.3 2004/08/16 13:17:40 simon Exp $
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\C{intro} Introduction
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\C{intro} Introduction
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@ -423,9 +423,11 @@ after generation. In other words, the initial grid will be 2/3 the
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size in each dimension, and will be expanded to its full size
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size in each dimension, and will be expanded to its full size
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without adding any more rectangles.
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without adding any more rectangles.
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Setting a high expansion factor tends to make the game more
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Setting an expansion factor of around 0.5 tends to make the game
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difficult, and also rewards a less deductive and more intuitive
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more difficult, and also (in my experience) rewards a less deductive
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playing style.
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and more intuitive playing style. If you set it \e{too} high,
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though, the game simply cannot generate more than a few rectangles
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to cover the entire grid, and the game becomes trivial.
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\H{rectangles-cmdline} \I{command line, for Rectangles}Additional
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\H{rectangles-cmdline} \I{command line, for Rectangles}Additional
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command-line configuration
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command-line configuration
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