Clarify that difficulty does not increase forever as you increase

the expansion factor...

[originally from svn r4465]
This commit is contained in:
Simon Tatham
2004-08-16 13:17:40 +00:00
parent 58769376e5
commit 59be96c1d7

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@ -22,7 +22,7 @@ This is a collection of small one-player puzzle games.
reserved. You may distribute this documentation under the MIT licence.
See \k{licence} for the licence text in full.
\versionid $Id: puzzles.but,v 1.2 2004/08/16 12:42:11 simon Exp $
\versionid $Id: puzzles.but,v 1.3 2004/08/16 13:17:40 simon Exp $
\C{intro} Introduction
@ -423,9 +423,11 @@ after generation. In other words, the initial grid will be 2/3 the
size in each dimension, and will be expanded to its full size
without adding any more rectangles.
Setting a high expansion factor tends to make the game more
difficult, and also rewards a less deductive and more intuitive
playing style.
Setting an expansion factor of around 0.5 tends to make the game
more difficult, and also (in my experience) rewards a less deductive
and more intuitive playing style. If you set it \e{too} high,
though, the game simply cannot generate more than a few rectangles
to cover the entire grid, and the game becomes trivial.
\H{rectangles-cmdline} \I{command line, for Rectangles}Additional
command-line configuration