Fix over-long lines in devel.but

Most of these are my fault anyway.
This commit is contained in:
Ben Harris
2023-02-13 22:58:46 +00:00
parent e8668dc883
commit 5a0a2b9166

View File

@ -1700,7 +1700,8 @@ frontends should use \cw{midend_request_keys()}
\S{backend-current-key-label} \cw{current_key_label()}
\c const char *(*current_key_label)(const game_ui *ui,
\c const game_state *state, int button);
\c const game_state *state,
\c int button);
This function is called to ask the back-end how certain keys should be
labelled on platforms (such a feature phones) where this is
@ -2920,7 +2921,8 @@ the front end.
\S{drawing-print-get-colour} \cw{print_get_colour()}
\c void print_get_colour(drawing *dr, int colour, bool printing_in_colour,
\c void print_get_colour(drawing *dr, int colour,
\c bool printing_in_colour,
\c int *hatch, float *r, float *g, float *b);
This function is called by the implementations of the drawing API
@ -3022,7 +3024,8 @@ when finished with by passing it to the game's own
\H{midend-size} \cw{midend_size()}
\c void midend_size(midend *me, int *x, int *y, bool user_size, double device_pixel_ratio);
\c void midend_size(midend *me, int *x, int *y,
\c bool user_size, double device_pixel_ratio);
Tells the mid-end to figure out its window size.
@ -3181,7 +3184,8 @@ call to this function. Some back ends require that \cw{midend_size()}
\H{midend-process-key} \cw{midend_process_key()}
\c bool midend_process_key(midend *me, int x, int y, int button, bool *handled);
\c bool midend_process_key(midend *me, int x, int y, int button,
\c bool *handled);
The front end calls this function to report a mouse or keyboard event.
The parameters \c{x} and \c{y} are identical to the ones passed to the