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Adjust the yellow used for LINE_UNKNOWN so that it's always a bit
darker than the background, because the Java front end demonstrates that it's a bit eyewatering when it _matches_ the background. [originally from svn r9145]
This commit is contained in:
10
loopy.c
10
loopy.c
@ -839,8 +839,14 @@ static float *game_colours(frontend *fe, int *ncolours)
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ret[COL_FOREGROUND * 3 + 1] = 0.0F;
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ret[COL_FOREGROUND * 3 + 2] = 0.0F;
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ret[COL_LINEUNKNOWN * 3 + 0] = 0.8F;
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ret[COL_LINEUNKNOWN * 3 + 1] = 0.8F;
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/*
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* We want COL_LINEUNKNOWN to be a yellow which is a bit darker
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* than the background. (I previously set it to 0.8,0.8,0, but
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* found that this went badly with the 0.8,0.8,0.8 favoured as a
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* background by the Java frontend.)
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*/
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ret[COL_LINEUNKNOWN * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 0.9F;
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ret[COL_LINEUNKNOWN * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 0.9F;
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ret[COL_LINEUNKNOWN * 3 + 2] = 0.0F;
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ret[COL_HIGHLIGHT * 3 + 0] = 1.0F;
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