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Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Cube
This commit is contained in:
10
cube.c
10
cube.c
@ -1145,7 +1145,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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cy = (int)(state->grid->squares[state->current].y * GRID_SCALE) + ds->oy;
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if (x == cx && y == cy)
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return NULL; /* clicked in exact centre! */
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return MOVE_NO_EFFECT; /* clicked in exact centre! */
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angle = atan2(y - cy, x - cx);
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/*
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@ -1196,11 +1196,11 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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direction = RIGHT;
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}
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} else
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return NULL;
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return MOVE_UNUSED;
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mask = state->grid->squares[state->current].directions[direction];
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if (mask == 0)
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return NULL;
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return MOVE_NO_EFFECT;
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/*
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* Translate diagonal directions into orthogonal ones.
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@ -1215,14 +1215,14 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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}
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if (find_move_dest(state, direction, skey, dkey) < 0)
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return NULL;
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return MOVE_NO_EFFECT;
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if (direction == LEFT) return dupstr("L");
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if (direction == RIGHT) return dupstr("R");
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if (direction == UP) return dupstr("U");
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if (direction == DOWN) return dupstr("D");
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return NULL; /* should never happen */
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return MOVE_NO_EFFECT; /* should never happen */
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}
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static game_state *execute_move(const game_state *from, const char *move)
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