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git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Patch from James H to fix a bug in which ambiguous puzzles would
occasionally be generated, e.g. by 8x8de#417341658689473 . [originally from svn r8845]
This commit is contained in:
33
singles.c
33
singles.c
@ -450,7 +450,10 @@ static void connect_dsf(game_state *state, int *dsf)
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}
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}
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}
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}
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static int check_rowcol(game_state *state, int starti, int di, int sz, int mark_errors)
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#define CC_MARK_ERRORS 1
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#define CC_MUST_FILL 2
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static int check_rowcol(game_state *state, int starti, int di, int sz, unsigned flags)
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{
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{
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int nerr = 0, n, m, i, j;
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int nerr = 0, n, m, i, j;
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@ -466,7 +469,7 @@ static int check_rowcol(game_state *state, int starti, int di, int sz, int mark_
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if (state->nums[i] != state->nums[j]) continue;
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if (state->nums[i] != state->nums[j]) continue;
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nerr++; /* ok, we have two numbers the same in a row. */
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nerr++; /* ok, we have two numbers the same in a row. */
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if (!mark_errors) continue;
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if (!(flags & CC_MARK_ERRORS)) continue;
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/* If we have two circles in the same row around
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/* If we have two circles in the same row around
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* two identical numbers, they are _both_ wrong. */
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* two identical numbers, they are _both_ wrong. */
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@ -491,17 +494,27 @@ static int check_rowcol(game_state *state, int starti, int di, int sz, int mark_
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return nerr;
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return nerr;
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}
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}
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static int check_complete(game_state *state, int mark_errors)
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static int check_complete(game_state *state, unsigned flags)
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{
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{
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int *dsf = snewn(state->n, int);
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int *dsf = snewn(state->n, int);
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int x, y, i, error = 0, nwhite, w = state->w, h = state->h;
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int x, y, i, error = 0, nwhite, w = state->w, h = state->h;
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if (mark_errors) {
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if (flags & CC_MARK_ERRORS) {
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for (i = 0; i < state->n; i++)
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for (i = 0; i < state->n; i++)
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state->flags[i] &= ~F_ERROR;
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state->flags[i] &= ~F_ERROR;
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}
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}
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connect_dsf(state, dsf);
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connect_dsf(state, dsf);
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/* If we're the solver we need the grid all to be definitively
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* black or definitively white (i.e. circled) otherwise the solver
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* has found an ambiguous grid. */
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if (flags & CC_MUST_FILL) {
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for (i = 0; i < state->n; i++) {
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if (!(state->flags[i] & F_BLACK) && !(state->flags[i] & F_CIRCLE))
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error += 1;
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}
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}
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/* Mark any black squares in groups of >1 as errors.
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/* Mark any black squares in groups of >1 as errors.
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* Count number of white squares. */
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* Count number of white squares. */
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nwhite = 0;
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nwhite = 0;
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@ -509,7 +522,7 @@ static int check_complete(game_state *state, int mark_errors)
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if (state->flags[i] & F_BLACK) {
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if (state->flags[i] & F_BLACK) {
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if (dsf_size(dsf, i) > 1) {
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if (dsf_size(dsf, i) > 1) {
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error += 1;
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error += 1;
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if (mark_errors)
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if (flags & CC_MARK_ERRORS)
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state->flags[i] |= F_ERROR;
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state->flags[i] |= F_ERROR;
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}
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}
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} else
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} else
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@ -518,9 +531,9 @@ static int check_complete(game_state *state, int mark_errors)
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/* Check attributes of white squares, row- and column-wise. */
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/* Check attributes of white squares, row- and column-wise. */
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for (x = 0; x < w; x++) /* check cols from (x,0) */
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for (x = 0; x < w; x++) /* check cols from (x,0) */
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error += check_rowcol(state, x, w, h, mark_errors);
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error += check_rowcol(state, x, w, h, flags);
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for (y = 0; y < h; y++) /* check rows from (0,y) */
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for (y = 0; y < h; y++) /* check rows from (0,y) */
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error += check_rowcol(state, y*w, 1, w, mark_errors);
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error += check_rowcol(state, y*w, 1, w, flags);
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/* mark (all) white regions as an error if there is more than one.
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/* mark (all) white regions as an error if there is more than one.
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* may want to make this less in-your-face (by only marking
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* may want to make this less in-your-face (by only marking
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@ -530,7 +543,7 @@ static int check_complete(game_state *state, int mark_errors)
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if (!(state->flags[i] & F_BLACK) &&
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if (!(state->flags[i] & F_BLACK) &&
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dsf_size(dsf, i) < nwhite) {
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dsf_size(dsf, i) < nwhite) {
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error += 1;
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error += 1;
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if (mark_errors)
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if (flags & CC_MARK_ERRORS)
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state->flags[i] |= F_ERROR;
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state->flags[i] |= F_ERROR;
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}
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}
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}
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}
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@ -1155,7 +1168,7 @@ static int solve_specific(game_state *state, int diff, int sneaky)
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}
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}
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solver_state_free(ss);
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solver_state_free(ss);
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return state->impossible ? -1 : check_complete(state, 0);
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return state->impossible ? -1 : check_complete(state, CC_MUST_FILL);
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}
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}
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static char *solve_game(game_state *state, game_state *currstate,
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static char *solve_game(game_state *state, game_state *currstate,
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@ -1542,7 +1555,7 @@ static game_state *execute_move(game_state *state, char *move)
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else if (*move)
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else if (*move)
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goto badmove;
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goto badmove;
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}
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}
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if (check_complete(ret, 1)) ret->completed = 1;
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if (check_complete(ret, CC_MARK_ERRORS)) ret->completed = 1;
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return ret;
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return ret;
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badmove:
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badmove:
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