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Typo/formatting fixes for Magnets documentation.
[originally from svn r8844]
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10
puzzles.but
10
puzzles.but
@ -2718,8 +2718,8 @@ negative poles contained in certain columns and rows.
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Your aim is to correctly place the magnets and blank dominoes such that
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all the clues are satisfied, with the additional constraint that no two
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similar magnetic poles may be orgothonally adjacent (since they repel).
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Neutral poles do not repel, and can be adjacacent to any other pole.
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similar magnetic poles may be orthogonally adjacent (since they repel).
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Neutral poles do not repel, and can be adjacent to any other pole.
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Credit for this puzzle goes to \i{Janko} \k{janko-magnets}.
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@ -2739,8 +2739,8 @@ click removes the magnet.
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Right-clicking on an empty square places a blank domino there.
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Right-clicking again places two question marks on the domino, signifying
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'this cannot be blank' (which can be useful to note deductions while
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solving, and right-clicking again empties the domino.
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\q{this cannot be blank} (which can be useful to note deductions while
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solving), and right-clicking again empties the domino.
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You can also use the cursor keys to move a cursor around the grid.
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Pressing the return key will lay a domino with a positive pole at that
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@ -2760,7 +2760,7 @@ These parameters are available from the \q{Custom...} option on the
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\dd Size of grid in squares. There will be half \e{Width} \by \e{Height}
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dominoes in the grid: if this number is odd then one square will be blank.
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(Grids with at least one odd dimension tend to be easier to solve)
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(Grids with at least one odd dimension tend to be easier to solve.)
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\dt \e{Difficulty}
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