mirror of
git://git.tartarus.org/simon/puzzles.git
synced 2025-04-21 08:01:30 -07:00
Tweaks and more complete documentation for Same Game.
[originally from svn r5922]
This commit is contained in:
33
puzzles.but
33
puzzles.but
@ -930,26 +930,32 @@ other implementations, you can switch off this option.
|
||||
\cfg{winhelp-topic}{games.samegame}
|
||||
|
||||
You have a grid of coloured squares, which you have to clear by
|
||||
highlighting contiguous regions of more that one coloured square;
|
||||
highlighting contiguous regions of more than one coloured square;
|
||||
the larger the region you highlight, the more points you get (and
|
||||
the faster you clear the arena).
|
||||
|
||||
If you clear the grid you win. If you end up with nothing but
|
||||
single squares (i.e. there are no more clickable regions left) you
|
||||
single squares (i.e., there are no more clickable regions left) you
|
||||
lose.
|
||||
|
||||
Removing a region causes the rest of the grid to shuffle up:
|
||||
blocks that are suspended will fall down (first), and then empty
|
||||
columns are filled from the right.
|
||||
|
||||
The game generator does not try and guarantee to generate soluble grids;
|
||||
The game generator does not try to guarantee soluble grids;
|
||||
it will, however, ensure that there are at least 2 squares of each
|
||||
colour on the grid at the start (and will forbid custom grids for which
|
||||
that would be impossible).
|
||||
|
||||
Same Game was contributed to this collection by James Harvey.
|
||||
|
||||
\H{samegame-controls} \I{controls, for Same Game}Same Game controls
|
||||
\H{samegame-controls} \i{Same Game controls}
|
||||
|
||||
\IM{Same Game controls} controls, for Same Game
|
||||
\IM{Same Game controls} keys, for Same Game
|
||||
\IM{Same Game controls} shortcuts (keyboard), for Same Game
|
||||
|
||||
This game can be played with either the keyboard or the mouse.
|
||||
|
||||
If you left-click an unselected region, it becomes selected (possibly
|
||||
clearing the current selection).
|
||||
@ -959,8 +965,15 @@ rest of the grid shuffled immediately).
|
||||
|
||||
If you right-click the selected region, it will be unselected.
|
||||
|
||||
The cursor keys move a cursor around the grid. Pressing the Space or
|
||||
Enter keys while the cursor is in an unselected region selects it;
|
||||
pressing Space or Enter again removes it as above.
|
||||
|
||||
\H{samegame-parameters} \I{parameters, for Same Game}Same Game parameters
|
||||
|
||||
These parameters are available from the \q{Custom...} option on the
|
||||
\q{Type} menu.
|
||||
|
||||
\dt \e{Width}, \e{Height}
|
||||
|
||||
\dd Size of grid in squares.
|
||||
@ -968,8 +981,16 @@ If you right-click the selected region, it will be unselected.
|
||||
\dt \e{No. of colours}
|
||||
|
||||
\dd Number of different colours used to fill the grid; the more colours,
|
||||
the fewer large regions of colour and thus the more difficult to clear
|
||||
successfully.
|
||||
the fewer large regions of colour and thus the more difficult it is to
|
||||
successfully clear the grid.
|
||||
|
||||
\dt \e{Scoring system}
|
||||
|
||||
\dd Controls the precise mechanism used for scoring. With the default
|
||||
system, \q{(n-2)^2}, only regions of three squares or more will score
|
||||
any points at all. With the alternative \q{(n-1)^2} system, regions of
|
||||
two squares score a point each, and larger regions score relatively
|
||||
more points.
|
||||
|
||||
\A{licence} \I{MIT licence}\ii{Licence}
|
||||
|
||||
|
Reference in New Issue
Block a user