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Tweaks and more complete documentation for Same Game.
[originally from svn r5922]
This commit is contained in:
33
puzzles.but
33
puzzles.but
@ -930,26 +930,32 @@ other implementations, you can switch off this option.
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\cfg{winhelp-topic}{games.samegame}
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\cfg{winhelp-topic}{games.samegame}
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You have a grid of coloured squares, which you have to clear by
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You have a grid of coloured squares, which you have to clear by
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highlighting contiguous regions of more that one coloured square;
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highlighting contiguous regions of more than one coloured square;
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the larger the region you highlight, the more points you get (and
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the larger the region you highlight, the more points you get (and
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the faster you clear the arena).
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the faster you clear the arena).
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If you clear the grid you win. If you end up with nothing but
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If you clear the grid you win. If you end up with nothing but
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single squares (i.e. there are no more clickable regions left) you
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single squares (i.e., there are no more clickable regions left) you
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lose.
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lose.
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Removing a region causes the rest of the grid to shuffle up:
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Removing a region causes the rest of the grid to shuffle up:
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blocks that are suspended will fall down (first), and then empty
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blocks that are suspended will fall down (first), and then empty
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columns are filled from the right.
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columns are filled from the right.
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The game generator does not try and guarantee to generate soluble grids;
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The game generator does not try to guarantee soluble grids;
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it will, however, ensure that there are at least 2 squares of each
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it will, however, ensure that there are at least 2 squares of each
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colour on the grid at the start (and will forbid custom grids for which
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colour on the grid at the start (and will forbid custom grids for which
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that would be impossible).
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that would be impossible).
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Same Game was contributed to this collection by James Harvey.
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Same Game was contributed to this collection by James Harvey.
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\H{samegame-controls} \I{controls, for Same Game}Same Game controls
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\H{samegame-controls} \i{Same Game controls}
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\IM{Same Game controls} controls, for Same Game
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\IM{Same Game controls} keys, for Same Game
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\IM{Same Game controls} shortcuts (keyboard), for Same Game
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This game can be played with either the keyboard or the mouse.
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If you left-click an unselected region, it becomes selected (possibly
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If you left-click an unselected region, it becomes selected (possibly
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clearing the current selection).
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clearing the current selection).
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@ -959,8 +965,15 @@ rest of the grid shuffled immediately).
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If you right-click the selected region, it will be unselected.
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If you right-click the selected region, it will be unselected.
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The cursor keys move a cursor around the grid. Pressing the Space or
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Enter keys while the cursor is in an unselected region selects it;
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pressing Space or Enter again removes it as above.
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\H{samegame-parameters} \I{parameters, for Same Game}Same Game parameters
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\H{samegame-parameters} \I{parameters, for Same Game}Same Game parameters
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These parameters are available from the \q{Custom...} option on the
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\q{Type} menu.
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\dt \e{Width}, \e{Height}
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\dt \e{Width}, \e{Height}
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\dd Size of grid in squares.
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\dd Size of grid in squares.
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@ -968,8 +981,16 @@ If you right-click the selected region, it will be unselected.
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\dt \e{No. of colours}
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\dt \e{No. of colours}
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\dd Number of different colours used to fill the grid; the more colours,
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\dd Number of different colours used to fill the grid; the more colours,
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the fewer large regions of colour and thus the more difficult to clear
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the fewer large regions of colour and thus the more difficult it is to
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successfully.
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successfully clear the grid.
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\dt \e{Scoring system}
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\dd Controls the precise mechanism used for scoring. With the default
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system, \q{(n-2)^2}, only regions of three squares or more will score
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any points at all. With the alternative \q{(n-1)^2} system, regions of
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two squares score a point each, and larger regions score relatively
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more points.
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\A{licence} \I{MIT licence}\ii{Licence}
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\A{licence} \I{MIT licence}\ii{Licence}
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