Patch from James H which initialises a couple of Windows API object

handles to NULL before accidentally trying to use them for anything.

[originally from svn r6282]
This commit is contained in:
Simon Tatham
2005-09-10 08:31:22 +00:00
parent f8d1183c7a
commit 72989cdf1d

View File

@ -1091,7 +1091,6 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
frontend *fe;
int x, y;
RECT r;
HDC hdc;
fe = snew(frontend);
@ -1150,7 +1149,8 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, /* status bar does these */
NULL, NULL, inst, NULL);
}
} else
fe->statusbar = NULL;
get_max_puzzle_size(fe, &x, &y);
midend_size(fe->me, &x, &y, FALSE);
@ -1261,13 +1261,10 @@ static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
SetMenu(fe->hwnd, bar);
}
new_game_size(fe);
fe->bitmap = NULL;
new_game_size(fe); /* initialises fe->bitmap */
check_window_size(fe, &x, &y);
hdc = GetDC(fe->hwnd);
fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
ReleaseDC(fe->hwnd, hdc);
SetWindowLong(fe->hwnd, GWL_USERDATA, (LONG)fe);
ShowWindow(fe->hwnd, SW_NORMAL);
@ -1906,7 +1903,7 @@ static void new_game_size(frontend *fe)
SetWindowPos(fe->statusbar, NULL, 0, y, x,
sr.bottom - sr.top, SWP_NOZORDER);
DeleteObject(fe->bitmap);
if (fe->bitmap) DeleteObject(fe->bitmap);
hdc = GetDC(fe->hwnd);
fe->bitmap = CreateCompatibleBitmap(hdc, x, y);